FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Interviews : 3dfx Interview 2/14
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Call of Duty 4 Review Screenshots [20] (0)


Bloody Satisfied (0) by phatphrog
Warhammer: Soulstorm (0) by brajko2
UT3 anyone ;0 (2) by DEsanitE
BioShock Review(Preliminary #2) (3) by Hyper
The Witcher Review, The Polish RPG that could. (6) by McStu
The Bland Addiction: World of Warcraft (17) by Discobiscuits
Ode to Starcraft (2) by p4l1ndr0m3
AMERICA'S ARMY: SPECIAL FORCES (OVERMATCH) V2.8.3.1... (0) by Henri
Finalists and Final Rules (6) by FS-Lyle
Know Your Roots: Unreal Tournament Review [Preliminary #2] (7) by Discobiscuits

More Blogs >>




3dfx Interview 2/14
February 14, 2000   Kenn Hwang > [View My Other Articles]
Product Info | User Reviews | Article Images | Image Gallery | Comments | Forum Thread
FSAA and Shane Long

FiringSquad: We originally reported on the inclusion of a 2-sample anti-alias feature that would be faster (but uglier) than the standard 4-sample T-Buffer effect. Recently, we've heard that 2-sample AA would not be included. Can you update us on the situation?

When we launched at Comdex we announced 4-sample AA for the Voodoo5 and no AA for the Voodoo4. I don't have anything new to tell you today…

FiringSquad: We haven't heard much from 3dfx lately regarding FXT-1 texture compression. Are game manufacturers beginning to support this new open-source standard?

It is receiving a lot of support from developers, especially in the open source community. Our developer relations team has done a great job of evangelizing its benefits. Of course, they will have a lot more leverage when VSA-100 ships and there is hardware available to support it.

FiringSquad: How has Shane Long's departure affected 3dfx business development? Does it lend credibility to Bitboy's Glaze3D (or its own impending launch?)

Shane made many contributions to STB over the years, we'll miss him and we wish him all the best. We've reorganized our sales organization under veteran retail market leadership that's more appropriate for our business model as we move forward.. I think that Bitboys made a good move in adding Shane and his OEM experience. We always take any competition seriously, but credibility in the 3D graphics business comes from only one thing: delivering real products.

FiringSquad: The Glaze3D claims to achieve much of its speed through the use of embedded DRAM. On a similar note, both Intel and AMD are moving sections of their memory infrastructure onto the CPU die. What is your impression on EDRAM? Is on-die cache/memory a trend or an interesting technology offshoot?

I don't think 3dfx is ready to officially line up on one side or the other. We are looking very closely at embedded memory technologies and ways to get around their current drawbacks. It really increases die size and with that comes increases in cost. Anytime AMD and Intel put their stamp of approval on a technology, I think it should be taken seriously. So far we've seen no reasonable solution to the problem of compromising logic speed and density in order to achieve reasonable speed and density in the EDRAM.

Back! Page 1     The future of 3D Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» C&C:Renegade Review, wrist-slittingly good! (8)
by McStu (113) Talk with this user on their Shout Box (My other blogs) Posted 9 months ago

Sponsored Links
:
[GO]


 Hottest Topics
Should Nintendo rush a new Wii to market? (30)
PC Games Industry Going All RIAA on Pirates (22)
Microsoft Hardware unit: 'Say Goodbye To Laser' (17)
FiringSquad Rumor Patrol: Apple, NVIDIA (17)
NVIDIA cooking up tweaked GeForce GTX 260 with 200+ shaders? (14)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Fact
3dfx has recently reduced its work force by 20% in an effort to streamline operations and help the company return to profitability.


Cheap Magazines  Credit Cards  Hot MySpace Layout  Ringtones  Credit Cards
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved