FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Events : FiringSquad vs. 3DGN in Quake 2
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Call of Duty: Black Ops 2 Debut Screenshots [6] (0)

Crank that SH#!t Up Contest Entry (10) by Boltshot
My crank that S#!T up entry (9) by iamcj
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
Superlative Computer (6) by arvernis
My Crank that S#!t up entry :) (15) by ZEZgames
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
My First Video (3) by Stryker
2nd Entry for Crank That S#!t Up! (2) by CamoDaGreat
Crank that s#!t up to 11!!! (14) by jarrodthome
My crank that S#!t Up entry! (13) by zin_onos

More Blogs >>




FiringSquad vs. 3DGN in Quake 2
April 24, 1999   Kenn Hwang > [View My Other Articles]
Product Info | User Reviews | Article Images(9) | Image Gallery | Comments | Forum Thread
The Challenge

Game 1

We played DMM1, this one...well, I guess you can see for yourself. There was plenty of friendly smack talk before the match, and we were afraid that these guys were practiced up and in prime shape, so we left nothing to chance. Considering we don't play much teamplay, this of course led to some amusing situations.

From my demo, you can see a lot of what good players call "stupid playing." I hit teammates (only once or twice on purpose), charged foolishly to my death, and basically relied on my teammates to control the level and keep me out of serious trouble. The first thing I did was drop down and grab a rail. I'm pretty lucky I did, as there is only so much armor on the level (especially when 6 people are playing), and most kills were one-shot affairs.

FiringSquad vs. 3DGN in Quake 2 [ Blaster vs. Rail @ 640 x 480 ] > View Full-Size in another window.
Blaster vs. Rail

3DGN is sharp however, and sees our strategy immediately.

We get through almost half the match without dying, but then yours truly goes out of his way to break the streak.

FiringSquad vs. 3DGN in Quake 2 [ Time to take a pill, boy @ 640 x 480 ] > View Full-Size in another window.
Time to take a pill, boy

See that grenade? Well, it hits me in the face, and I found out 55 health wasn't quite enough. I get the smack down and start from scratch. 35 seconds later, I get revenge, but it's the wrong guy! This kill was kind of weird because I think my mouse stopped tracking at the last second and I pin Rob in the air with chaingun. Someone upstairs likes me.

FiringSquad vs. 3DGN in Quake 2 [ It's not actually me doing the killing @ 640 x 480 ] > View Full-Size in another window.
It's not actually me doing the killing

About half way through the match, I think Dennis starts screwing around with us, and I gotta lay down the law and slam him with a quick rail. After doing so, I run away so he can't tell it was me. I deny it later.

FiringSquad vs. 3DGN in Quake 2 [ It was GX-Tim railing you...really. @ 640 x 480 ] > View Full-Size in another window.
It was GX-Tim railing you...really.

Two minutes left in the game, and I'm seriously behind on frags. Being the incredible team player that I am, I start hogging kills, getting in the way of battles, and of course, camping the RL. Cries of "I can't get a @&*$%*% weapon!!!" fall on deaf ears. I encounter many unarmed, newly spawned victims.

FiringSquad vs. 3DGN in Quake 2 [ Don't mind me sitting here. @ 640 x 480 ] > View Full-Size in another window.
Don't mind me sitting here.

What I fail to realize is that logical thinking separates humans from animals. People stop coming to my camping spot, and I am sad. With less than one minute remaining in the match, 3DGN has gotten enough suicides and team kills to bring them back down to zero. I assume it's safe to venture forth from my tent, and immediately face an enemy with rail. I have 14 health. Luckily I escape, but soon after encounter yet another enemy. Limping away with 3 health and 10 seconds left, I hide.

Happy day! My cowardice pays off, and we are able to shut out 3DGN completely.

FiringSquad vs. 3DGN in Quake 2 [ Pings look pretty even to me, wouldn't you say? @ 640 x 480 ] > View Full-Size in another window.
Pings look pretty even to me, wouldn't you say?

Good Game?

It should be pretty apparent that this wasn't exactly a fair match-up. Despite my being spoiled by LAN, our pings are excellent quality, especially compared to 3DGN's modem dialups. In addition, their players were unfamiliar with deathmatch mode 1 settings. The disadvantages were great, but they were great sports and everyone played in the spirit of fun.

Heres the demo from my POV. To play the demo, unzip it into your /quake2/baseq2/demos directory, and start up the game. Bring down the console, and type "demomap kenn1.dm2"

We move on to game 2, also played on Q2DM1, but this time with a few changes in the gameplan.

Back! Page 1     Game 2 Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» [FX] 3-Screen Effect - Guide (part-4) (0)
by nGAGE (98) Talk with this user on their Shout Box (My other blogs) Posted 33 months ago


 Hottest Topics
Two new GRID 2 gameplay trailers speeding your way (1)
Minecraft PC sales surpass the 8 million mark (0)
New Grand Theft Auto 5 trailer debuts main characters (0)
Crysis 3 'The Fields' campaign gameplay trailer (0)
New Far Cry 3 trailer focuses on co-op campaign (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Facts
At one point in the game, the server lags out for a second, and you can see one of the players fly across the level at incredible speed.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved