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FiringSquad vs. 3DGN in Quake 2
April 24, 1999   Kenn Hwang > [View My Other Articles]
Product Info | User Reviews | Article Images(9) | Image Gallery | Comments | Forum Thread
Game 1 - The Edge

Game 2

If anything, Game 2 was certainly more interesting! Set to Deathmatch mode 3 (weapons stay on), there was plenty of opportunity for everyone to grab a gun and get fragging! It was certainly going to be a more hectic match-up, and we were definitely looking for some fun.

I spawn in and run for the railgun. Interestingly, I see both Tim and Dennis doing exactly the same thing!

Well, this is going to be trouble. Confident of my abilities, I run up the stairs and die immediately. Spawning in, I wander around the level haphazardly. I stop to ask McKenzie how to get to the megahealth room, but he pulled out a chaingun and killed me instead. Jerk.

No problem. Several minutes into the game, we're back on track and racking up kills. I'm actually doing a lot better this time, and my head swells with pride. We continue to play, as the observers continue their playful banter.

About half way through the match however, I begin to notice a lot of grenade sounds. Why would anyone settle for grenades when Weapons Stay guarantees better weapons are always available? I push the thought out of my mind and continue killing - I am the man.

With a few minutes left, I realized what the problem was. Neither Tim nor Dennis were using rockets or rail. In fact, they seemed to favor hand grenades and hyperblaster over anything else. Wow, what pigfarts! Well, since I'm so good now, I might as well join in the fun. Handgrenades it is! The next series of screenshots will show you what happened.

FiringSquad vs. 3DGN in Quake 2 [ Grenade Death 1. @ 640 x 480 ] > View Full-Size in another window.
Grenade Death 1.

FiringSquad vs. 3DGN in Quake 2 [ Grenade Death 2. @ 640 x 480 ] > View Full-Size in another window.
Grenade Death 2.

Oh, but it doesn't stop there!




Oh the pain

So in the end I get killed six or seven times trying to use handgrenades, and I get 0 frags with them. Sigh. I sense the collective shaking of heads from the TF community.

Despite my ineffectual attempt to play with the big boys, we manage to eke out the victory anyways.

FiringSquad vs. 3DGN in Quake 2 [ The vital statistics of Game 2 @ 640 x 480 ] > View Full-Size in another window.
The vital statistics of Game 2

Around this time, my head is really starting to spin from playing too much (anyone remember DIMS?) and we've got to call it a day.

Heres the demo of Game 2 from my POV. To play the demo, unzip it into your /quake2/baseq2/demos directory, and start up the game. Bring down the console, and type "demomap kenn2.dm2" As a special treat for all of you who had the patience to read this far, here's an eye-cam demo of Thresh's POV from game 2. It's certainly less stressing on the vestibulars :) The eye-cam demo was taken by NV-Blast during the match, and he was kind enough to send it along (by way of Hanif) for us to post.

Back! Game 1     Good games all around Next!
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Stick (3DGN), on the FS railgun convergence:

"Wow, is EVERYONE going for that weapon all at once?"


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