The PC version of Ghost Recon: Advanced Warfighter, due from UbiSoft in May, will also support AGEIA physics out-of-the-box. The company has four game engines that will support AGEIA, including games powered by Epic's Uneal Engine 3 and yes, that does mean that when Unreal Tournament 2007 ships, it will have AGEIA-accelerated physics when it is released "when it's done".
It's easy to write about features but its a whole new ballgame when you actually get to see AGEIA accelerated physics in action. During our presentation we got to see a live deathmatch demo of an upcoming first person shooter called Cell Factor. (The deathmatch demo will be shown at AGEIA's booth later today at GDC). Developed by Artifical Studios and Immersion Software, the demo showed a mountainside base with tons of separate objects on screen, including crates, barrels, and massive pipes. Indeed there were so many objects on screen that the texture detail had to be toned down a tad just to get the game to run at an acceptable framerate. Yep, the graphics chip got overwhelmed by the demo, not the physics chip. The demo was being run on an Alienware rig with an Athlon 64 FX-60 CPU from AMD and dual NVIDIA 7800 GTX graphics cards running in SLI mode (when the AGEIA PhysX cards go on sale as an option later today the NVIDIA 7900 GTX will also be available as an option in Alienware systems).
The Cell Factor demo showed an impressive amount of interactivity within the enviroment as our character shot up crates into lots of different pieces, each of which stayed persistent in the level as opposed to just disappearing. The player in the Cell Factor demo has psi powers as well and we were able to see the character use that power to pick up individual pieces of those shattered crates. Of course you can also take the easy route and use a grenade to blow a pile of objects up and that was also demonstrated in the demo. Each object had its own mass as well; some objects could be moved easily, while others took more effort to move.
One of the PhysX tech demos
Another tech demo shot
Even cooler were the fluid effects in the game. No longer will you just see a texture of blood sprayed on the wall as you shoot an enemy. In the Cell Factor demo we saw a head blow up with globules of blood flowing out from the body where the head used to be. Ouch.
The Cell Factor demo
Shooting crates in the Cell Factor demo
One thing we had never seen before in a real-time game was the cloth physics in the demo. One part of the base had a huge cloth banner that not only could be shot through but torn as well in a realistic fashion. AGEIA showed off some movies that had more cloth physics effects like seeing cloth move on a frictionless surface versus one with a lot of friction as well as how the cloth animation moved while on a character in the game.
The Cell Factor demo was very cool to see and we look forward to going to AGEIA's booth later today to actually play the game with the physics enhancements against other players. We also should have more info that the company was not willing to talk about on Tuesday. We still have a lot of unanswered questions, such as how much the card will cost and how will game developers use all of the card's features. While it's still too early to render a verdict, at least the card itself will be in gamers hands very soon. We will hopefully get more info and some more testing and render a final review soon.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Intel Core i7-3960X Sandy Bridge-E Performance Review
Today marks the launch date for Intel’s Sandy Bridge-E line of processors, a new family of high-end Core i7 products based on the LGA 2011 platform. This new socket is poised to replace the existing LGA 1366 specification used by the more powerful Nehalem and Westmere parts from the past couple years, specifically Bloomfield and Gulftown, the Core i7-9xx+ line of CPUs.
With 6 cores, 15MB of cache, and support for quad-channel DDR3-1600 memory, the Core i7-3960X sounds like quite a catch. Want to know more about it and how it performs? Read on!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!