FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Articles : The AGEIA-Havok Debate
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Call of Duty 4 Review Screenshots [20] (0)

Scandle at EVGA! (2) by exe3
Afghanistan and Iraq (0) by anastamoses@gmail.com
Guild Wars Gets a Bad Review (11) by Joluha
Never fallen (0) by froggz
Half Life 2 (Round 2) *runs* (8) by exe3
War! Huh! Yeah! (aka Blatant Plagiarism) (1) by ICDP
Hope or Fear? (0) by ICDP
SHOCK & Awwwwww (1) by PS2Fish
Far Cry 2 SP Review (wip) (1) by jacobvandy
Overclocking: The Basics (2) by slugbug

More Blogs >>




The AGEIA-Havok Debate
May 05, 2006   John JCal Callaham > [View My Other Articles]
Product Info | User Reviews | Article Images(12) | Image Gallery | Comments | Forum Thread
Introduction


How much interaction do you want in your PC games? It used to be that graphics were the number one factor in picking up a new game but now players are asking more and more about interactions in the environment. One company that has provided such interaction is Havok who developed a physics engine that has been used in a ton of games, including most famously in Valve's first person shooter Half-Life 2. Recently, Havok announced plans for a new physics engine, Havok FX, that would use Shader Model 3.0 graphics cards to further enhance game interactions and physics.

In the other corner we have AGEIA which has its own physics software engine, the PhysX API, but is also pushing their own enhancement called the PhysX physics processing chip. Officially revealed last year, the chip is now being put on add-on cards that people can select if they buy a machine from Dell, Alienware, Falcon Northwest or other PC makers. Add-on cards from BFG and Asus are scheduled to ship to stores next week. The first game that supports the AGEIA physics chip is UbiSoft's latest military tactical shooter Tom Clancy's Ghost Recon Advanced Warfighter which shipped to stores this week. A free playable demo of the game that also supports the AGEIA processor was released on the Internet last week.

However, Havok is not letting AGEIA off the hook and earlier this week their marketing manager sent over to FiringSquad some comments and claims about the AGEIA support for Advanced Warfighter. For people who did not see our original post, you can read it at http://www.firingsquad.com/news/newsarticle.asp?searchid=10096. We immediately sent this press notice over to AGEIA’s PR reps and on Friday they sent us a point-by-point rebuttal of the claims made by Havok. For your point of reference, the Havok statements are in italics while the AGEIA rebuttal statements are in bold. We’ve also included two screenshots from Ghost Recon: Advanced Warfighter as well as 10 shots from Cell Factor.


Havok: In advance of our E3 press releases, which we will send on Monday, May 9, we wanted to highlight a few facts about Ghost Recon Advanced Warfighter for PC (GRAW) that is releasing this week.

We know that there will be claims made by AGEIA in respect of GRAW for PC, and we wanted to let you know where Havok stands on that.


The AGEIA-Havok Debate [  @ 981 x 652 ] > View Full-Size in another window.


The AGEIA-Havok Debate [  @ 800 x 600 ] > View Full-Size in another window.



AGEIA: We will of course make factual claims regarding Ghost Recon :

Ghost Recon Advanced Warfighter is a great game which highlights some of what can be done with AGEIA PhysX to enable hardware-accelerated physics beyond the standard software driven effects already inherent to the game.

While Ghost Recon is a very interesting game which we applaud, it’s only a taste of what you can expect in the next generation of games to which PhysX will bring literally 1,000s of interactive elements of physics into the gameplay itself. Have you seen CellFactor, a PhysX-enabled game demo which brings physics into the game? Explosions cause collateral damage, cloth sways and tears naturally, fluids of all types flow and impact the environment and players, telekinesis powers which control moveable objects that can be used as weapons in the game play. This exciting multiplayer game demo was shown at GDC in March. It’s available for download now. And it’s the shape of things to come.


What you see today is just the beginning. Let’s just start with the fact that PhysX is integrated in Epic’s Unreal Engine 3. That alone will lead to a rush of PhysX-enabled games.


    How much is the physics is the PhysX PPU handling in Ghost Recon? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Clive Barker's Jericho Review (Round 2) (6)
by jacobvandy (956) Talk with this user on their Shout Box (My other blogs) Posted 24 months ago


 Hottest Topics
New Modern Warfare 2 PC petition created (33)
Call of Duty: Modern Warfare 2 PC Review (33)
ATI Radeon 5970 Performance Preview (12)
BioShock 2 special edition includes vinyl LP (11)
Activision hopes to monetize some aspects of CoD multi (11)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved