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Sixteen Korean game developers worked together to set up a "Power of Korea Game" booth. This was actually one of my favorite booth since they had "F-sharp" from Seoul Fusion Orchestra as entertainment. The fusion/electronic trio had a style somewhere in between that of British violinist Vanessa Mae and that of the string quartet "bond."
I was going to have the FiringSquad team come back for video, but by then the trio had already finished their gig… maybe next year.
Console gaming was definitely the biggest part of E3, but NVIDIA had a modest sized booth as well. There wasn't anything new that was announced at E3, but it was still a popular booth to get some hands-on time with some of the new PC games. I didn't see an ATI booth.
I made my way to the MGS4 video clip, stopping only to take a picture of a waving Snoopy.
There was no doubt that Metal Gear Solid 4 had a lot of interest. Kojima and his team know how to edit a trailer, but nothing has ever been as revolutionary as the incredible MGS2 trailer. I won't discuss the trailer for MGS4 – you should just check it out once the direct-feed version is available on Konami's site.
Buena Vista Games had their own in-house games as well as THQ's licensed version of Cars and Bethesda Softworks's licensed version of Pirates of the Caribbean game.
While on my way to Kentia Hall, home of the "weird stuff," I stopped by the Into The Pixel exhibit. These were actually from the 2004 exhibit. What was very clear to me is that good art transcends time. It's too bad that the vision for StarCraft:Ghost never materialized. This year's exhibit can be viewed online at http://www.intothepixel.com/view-art.php?year=2006