If technology demos are going to be target end-users, it needs to be visually cool and exciting. It does not necessarily need to represent a plausible in-game scenario – it should show a glimpse of the future. After all, when gamers are showing off their new hardware to friends (future customers), they'll turn to the best graphics as opposed to the benchmark. I've given a few technology ideas about pre-calculating physics, but to understand what the art of a good technology demo is, it's easier to turn to real examples.
One of the greatest real-time demos was the Metal Gear Solid 2 trailer from E3 2000. Through this real-time demo, Konami won Game of the Show two years before the game was released and almost single-handedly established the PlayStation 2 as the market leader by showing gamers what the PS2 could do that the Dreamcast could not. A look at the trailer for Metal Gear Solid 3 will further elucidate my points. Go ahead and take a look at the MGS3: Snake Eater trailer here. Keep in mind that MGS3 is running on 4 year old hardware.
After watching the trailer, chances are that for the most part, you'll agree with the statement that the trailer was exciting. The point is that demos targeted for end-users should be thought of as machinima. It needs to tell a story. MGS3 has the excitement of top-notch Hollywood action film with 'John Woo moments' and dynamic music. There are exciting characters from the anachronistic flying guards to the bad-ass young Ocelot. There is action and explosions, humor (the alligator head), and drama. Even a demo such as Animusic had its storyline. The characters were the bouncing balls and the story was developed through both music and animation. You wanted to see where the balls would bounce next or what instrument would activate. 'The Doublecross' tells a classic espionage story and leaves the gamer eager to see what happens next.
Important to all three demos were film techniques of editing and direction. That's what a good tech demo needs. It should not be a demo that is left running in the background in a continuous loop like NVIDIA's Dawn. There should be an introduction, middle, and end. People should say 'That was a cool, I want to see that again' as opposed to 'I've seen enough, show me the next demo.' Don't dwell on a particular camera shot to show off the 16-pass shader that took months to code if the scene flows better cinematically with a quick cut -- make the end user want to watch the demo again to get that second glimpse at that effect.
Storyboard the demo –there needs to be a screenplay and the recognition of the importance of a director and cinematographer. Bring in exciting characters (even if they're just the inanimate balls) and use unique settings. Spend the time finding a good composer. Even if someone like Klaus Badelt, Hans Zimmer, Trevor Rabin, or Harry Gregson-Williams isn't available, a good soundtrack makes visuals look even better. There's a lot of good source material out there, just watch domestic and foreign movies and anime, or even look at books.
Short animated films as graphics technology demos are not only feasible, but they will be an obligatory cost of new hardware development.
This is my last article for FiringSquad (or any other online magazine). I've enjoyed my time sharing my thoughts on hardware, software, and the industry in general and hope you've enjoyed the articles I've written since 1999. Of course, I'll probably continue to lurk in the shadows and as my profile says:
If you have a problem, if no one else can help, and if you can find him, maybe you can hire Alan...
Elemental: Fallen Enchantress Preview Elemental: Fallen Enchantress is a standalone expansion pack and follow-up to developer Stardock's previous game in the series, subtitled War of Magic. That 4X strategy game was highly-anticipated and slated to compete with games such as Sid Meier's Civilization V for your turn-based strategy play-time, but was released in an incredibly broken and unfinished state that it never fully recovered from. Lead designer Brad Wardell apologized profusely to fans and set out with his team to go back to the drawing board and try again.
Almost two years later, the result of that proverbial mulligan is currently undergoing closed beta testing. In today's article, Will reports his thoughts on how Fallen Enchantress is shaping up, and will tell you whether or not you should be keeping an eye on it as it nears release later this year.
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ANNO 2070 Review
The year is 2070. The majority of life on Earth was devastated when global sea levels surged after the melting of the polar ice caps. Swaths of previously habitable land are now deep underwater, and sovereign nations are a relic of the past. But there is still hope...
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Hear that? It's the sound of the largest computer chip manufacturer in the world churning out new processors to power your gaming rig. This week, Intel is launching their next generation of Core CPUs, code-named Ivy Bridge. Like last year's Sandy Bridge chips, they're low-power, quad-core powerhouses that also feature integrated graphics processors. Want to find out more? Maybe check out a whole bunch of performance benchmarks on both the CPU and graphics sides of things? Well you can, in today's review!
Intel Z77 Chipset & DZ77GA-70K Motherboard Overview
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Mass Effect 3 PC Review
This latest release from EA/BioWare is the final entry in their trilogy of sci-fi action RPGs, putting you in a dire situation: rally the troops to save Earth at all costs. There was a lot of hype surrounding the final act of what has been a vast and highly-customizable story-telling experience, and the reception among many hardcore fans has been less than stellar. Even people that haven't played the game have probably heard about all the nerd rage going on over Mass Effect 3's ending...
If you want to cut through all the crap and find out whether or not the rest of ME3 is worth playing, come check out Will's spoiler-free take on the first blockbuster game release of 2012.
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Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
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The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!