We’ve got the final list of maps right here, complete with short descriptions.
Original Battlefield 1942 maps:
Battle for Midway. The US Navy and Imperial Japanese Navy fight it out for a small scrap of land.
Operation Battleaxe. This small, compact map with 6 capture points and a permanent base for each side is a meat-grinder. The rough terrain conceals infantry from vehicles and vehicles from aircraft. Machinegun emplacements make life hell for would be tank-busters, but these in turn fall quickly to the explosive shells of tanks and the deadly shots from concealed snipers.
Wake Island. The classic. The map from the demo, the one everyone knows like the back of his hand. A Japanese carrier and destroyer launch an invasion of the American fortress-island. Full description and strategies here.
Battlefield 1942: The Road to Rome maps:
Battle for Salerno. Axis and Allied spawn on even ground, in a gruesome king of the hill battle. Although easy to defend, the hill is also captured easily as it is exposed to constant aircraft bombardment and neither team can spawn there. At the bottom of the mountain, near each side’s base is a repair pad that can make or break a game if you can keep the aircraft away from it. Capture the enemy’s pad and he’ll have a hard time getting past it.
Operation Baytown is a flyboy’s dream. With two bridges that restrict vehicle movement and a small island vulnerable to bombing, winning here means playing defense on the ground and attack in the air. On the other hand if you like to play risky, God help your enemy if you get a beach-head on his side of the strait.
Operation Husky is like a UT Assault map. One side defends, the other attacks. The Axis forces, personified by Italy, are severely under-equipped and out-gunned. The Allied destroyer can make short work of any attempts to stall the offensive on the beach, but the Axis forces do benefit from having a Bf-110 fighter-bomber. The most defensible positions are the hill after the beach and the most natural spot for a stand, the bridge.