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The Best Games of 2000
January 12, 2001   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews | Article Images(168) | Image Gallery | Comments | Forum Thread
Action - Giants

Damn Sarju!

Sarju's going to say that he doesn't remember, or even that I said no such thing, but I called dibs on the Giants: Citizen Kabuto review all the way back at E3. Then again, maybe he reviewed it anyway just because I called dibs on every game that looked good at E3. Regardless - in the end, the much-hyped, oft-delayed and very funny Giants ended up reviewed and it most definitely impressed us!

The Best Games of 2000 [ The pelting @ 800 x 600 ] > View Full-Size in another window.
The pelting

The Best Games of 2000 [ Drop off @ 800 x 600 ] > View Full-Size in another window.
Drop off

Giants' best features are definitely the writing, graphics and design. Those aspects of the game helped us overlook the game's bugs to an extent, but it was irritating when those shortcomings got in the way of our enjoyment. The game does not deserve to be hobbled by bugs and poor '"feature" choices.

On the other hand, it's a testament to that same design and writing that we're impressed enough to include Giants on our Top Games of 2000 list. Poor AI, bugs, instability, no in-game save and the lack of plot after the Mecc missions just couldn't stop us from immensely enjoying this game.

The Best Games of 2000 [ Piggy back! @ 800 x 600 ] > View Full-Size in another window.
Piggy back!

The Best Games of 2000 [ Reaperman! @ 800 x 600 ] > View Full-Size in another window.
Reaperman!

Kabuto gives two BIG thumbs up

Mostly action, somewhat RTS, Giants doesn't just have a weird concept and sense of humor. It has three strange and very different races to play with. Singleplayer works like a StarCraft campaign. You play each race in a pre-determined order, as the missions go on the plot is revealed through cinematic sequences.

And boy, are there a lot of missions! They don't get stale either, as each race plays quite differently. You have the team of military, technological Meccs, then the small, quick and magically deadly Sea Reaper, and finally the raw brute strength and wrestling moves of Kabuto. All three rely, to one point or another, on the services of the Smartie slave race.

The Best Games of 2000 [ Sonak @ 800 x 600 ] > View Full-Size in another window.
Sonak

The Best Games of 2000 [ Saggy indeed. @ 800 x 600 ] > View Full-Size in another window.
Saggy indeed.

The Best Games of 2000 [ Nice @ 800 x 600 ] > View Full-Size in another window.
Nice

The Best Games of 2000 [ Sigh @ 800 x 600 ] > View Full-Size in another window.
Sigh

The graphics are truly astounding. In general, in 2000 we didn't see as much of a graphical leap as between 1998 and 1999, but Giants is an exception. The terrain, the character models (as few as they are), the special effects are all mind-blowing. Then, of course, there's always the topless Sea Reaper for you Tomb Raider fans! The game manages to portray the vast sense of scale involved, what with Kabuto stomping around, smashing the same trees and buildings that the Meccs and the Reaper duck between.

Giants: Citizen Kabuto: 85%

Back! Action Jackson!     Hi, my name is Kurt. Next!
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OK what is wrong with developers nowadays. "duh, we don't need to save during 60 minute long missions..." Daikatana, Giants, Project IGI are three recent games that have all broken the rule. Instant save games one of those HUGE advantages PC games have over their console counterparts... why take it away?


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