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Bigfoot Networks Interview
March 21, 2006   John JCal Callaham > [View My Other Articles]
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Bigfoot Networks interview (cont’d)


FiringSquad: How has the team at Bigfoot tested their new technology and what have the results been like so far?

Harlan Beverly: I’m winning more Counterstrike than ever before! It only matters if you win, in the end. And I’ve died a lot less in DnD Online. All that being said, we will be releasing some solid data in the near future, and more importantly, the reviewers of our products will have solid data as well.

FiringSquad: Has the company taken their technology to any game developers for their support?

Harlan Beverly: Game Developers have been incredibly enthusiastic about our technology. Why? Because they love games too, and relish the thought of their games having less Lag. One of the major aspects of LLR technology is that LLR can be used in game servers too. And when it starts to get used in Game Servers, the third, elusive cause of Lag (server Lag) will start to go down as well. I encourage everyone to read about LLR technology on our website.

FiringSquad: The company recently announced that they have secured $4 million in funding. How will this help launch the product?

Harlan Beverly: It will help in every way conceivable, from product development to marketing to sales to product support. $4 million is a significant funding event, and we are excited that our investors are as committed to fighting Lag as we are.

FiringSquad: Will the company partner with third parties to make and sell the add-on cards based on its technology or will Bigfoot make and sell the cards themselves?

Harlan Beverly: Bigfoot Networks is a technology research company first and foremost. We invented LLR technology. We are open to discussions of letting other companies license LLR, but right now, the only cards powered by LLR will be made exclusively by Bigfoot.

FiringSquad: Some people might feel that another add-on card for the PC might be too much for the consumer to ask to pay for. How does Bigfoot feel about this issue?

Harlan Beverly: The products that come out with LLR will simply replace the NIC card in a gamers Rig, so it’s not an extra NIC card, it’s a NIC card that has LLR on it. Hardcore gamers already buy better NIC cards than what ships with their computers. Now we’re giving them the option to buy a NIC card that reduces Lag and Latency using LLR Technology -- a NIC that is designed specifically for gaming.

If gamers buy NIC cards with LLR technology on them, then they will experience faster game play, lower latency, and most importantly less Lag. So don’t think of us as offering another add-on card, but rather technology that when incorporated onto a NIC can dramatically improve the gaming experience.

FiringSquad: What is the current status on the product's progress, when will it be released and how much will this product cost?

Harlan Beverly: It’s a little too early for us to talk about this, but suffice to say that the product will feature LLR Technology.

FiringSquad: Finally is there anything else you wish to say about Bigfoot Networks and its current and future plans?

Harlan Beverly: On Wednesday March 22nd, Bigfoot Networks will announce that it is sponsoring a new website dedicated to discussing Lag in an open community called EndLagNow.org.

The EndLagNow.org community’s goal is to end the notional acceptance that exists around the concept of Lag. EndLagNow.org is for people that don’t want to accept Lag. It is for those that want to work together to fight Lag, and those that deserve tools to help fight it. Users and contributors will talk about Lag in different games, evaluate products that fight Lag (not just Bigfoot’s), and generally, let the cat out of the hat that Lag exists, and we should all DEMAND that it be ended. The site will include opinions from experts, blogs, reviews, and of course a community forum in which gamers, game developers, hardware vendors, and other Lag hating people can come together to discuss Lag. Bigfoot is proud to be the first to sponsor of this community, and hope that other companies join us on our crusade.

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