Demons of Mercy
Last month at the Game Developers Conference, developer MAXUM Games had a booth recruiting people to join their company and work on their upcoming fantasy action action game Demons of Mercy. FiringSquad got some of the first details on the game and now we get even more never before announced info on the title from the game's producer James E Jacoby.
FiringSquad: First, can you give us a brief history of MAXUM Games?
James E Jacoby: MAXUM Games started in Florida over 5 years ago creating web and PC games. We were looking to enter the Xbox/PS2 market when we realized there were several development issues with 6th generation games. We analyzed and researched until we discovered a whole new way to develop games faster and in a less costly manner. We decided to take our new system, RTC, to Colorado and build a facility to create our fantastic Next-Gen games.
FiringSquad: Why did you decide to hook up with a professional author to create the storyline for the game?
James E Jacoby: We were scoping around for top writers who had experience and an established fan base in the game industry. We attended several conventions and found R.H. Stavis. With one of the longest lines that day at the BEA, plus her history with Tomb Raider, it was a perfect match.
FiringSquad: How did the idea for Demons of Mercy come about?
James E Jacoby: We approached R.H. Stavis to ask if she would be interested in writing a game for us. She informed us that she was currently working on a big comic series and said it would make a great game. We read the treatment and were blown away. Our team was immediately excited about all the new possibilities we could implement that have not been seen in games yet.
FiringSquad: What can you tell us about the main character in Demons of Mercy?
James E Jacoby: R.H. has riddled the story with some amazing surprises and twists - it's what she's best known for. What we can tell you is that Mercy Dawn is a gorgeous assassin. She was raised by the Yakuza and taught not only the art of assassination, but also seduction.
FiringSquad: It was mentioned to me at GDC that this game will be able to do flying like no other game. Can you comment more about your plans for this aspect of the game?
James E Jacoby: We can only comment on the fact that there are certain elements in the game where flying becomes more immersive, adaptive, and engaging. We did not want to make a game where the world would fly by while the vehicle rotates in the middle of the screen.