Interview Continued
FiringSquad: What other unique game play elements can you reveal at this time about Demons of Mercy?
James E Jacoby: Outside the weaponry, the game's most unique feature is the three-tier solution design. Every level challenge of Demons of Mercy has three different ways to overcome them: brute force, deductive reasoning, and interactive puzzles. This open approach allows gamers to play the kind of game they want to play. It also allows for a great replayability factor to find out which solution was the best and see each unique consequence or outcome.
FiringSquad: What can you tell us about the type of art style you are developing for the game?
James E Jacoby: The game takes place in the near future and we are pushing the capabilities of Next-Gen with an unsurpassed level of detail and clarity. For the core elite areas, the game has an ultra modern lavish tone. For the surrounding areas, it is a very dark and demolished world. Color plays a very important role in the story, so we are very meticulous in the design and cinematography of the game.
FiringSquad: You are choosing to reveal a lot more about Demons of Mercy at the San Diego Comic Con instead of E3. Why did you decide to use Comic-Con as the big intro for your first game?
James E Jacoby: First and foremost, Demons of Mercy is a comic. We find it more appropriate to officially announce the game tie-in there rather than at E3. Comic-Con has over 100,000 fans attend every year and is open largely to the public; also, for those who can attend, we will be giving out exclusive items and other surprises there, which we cannot do at E3, since it isn't as largely open to the public.
FiringSquad: What is the current status of the game's progress and what is the current projected release date?
James E Jacoby: Our status is a bit different from other developers as our RTC system allows us to work on pre-production and production at the same time. As for a release date, we are looking at a holiday launch of 2007.
FiringSquad: Finally is there anything else you wish to say about Demons of Mercy and of MAXUM Games in general?
James E Jacoby: On a personal note, it's been exciting working with some of the celebrities on the game, such as R.H. Stavis. This next -gen game is of such high quality that I really look forward to the fans' reactions when the game is released.