FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Events : E3 2003 Game Previews Part I
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Medieval 2: Total War Review Screenshots [62] (3)


Storm of the Century (0) by phatphrog
Crysis Chef: Jake Dunn (0) by L10nhardt
When I get that feelin' I need OveerrrHEALin' (0) by phatphrog
A Truely "Epic" Game: Unreal Tournament 3 Review (4) by Discobiscuits
It'll take a crowbar... (1) by ronniedobbs
Sword of the New World: Granado Espada (2) by Battousai_Ryu
Civilization IV Review for contest (9) by Joluha
The Bland Addiction: World of Warcraft (16) by Discobiscuits
The Orange Box Review in 500 Words! [Preliminary #2] (7) by Swatt
Firestorm (0) by Battousai_Ryu

More Blogs >>




E3 2003 Game Previews Part I
May 19, 2003   Tom Chick > [View My Other Articles]
Product Info | User Reviews | Article Images(12) | Image Gallery | Comments | Forum Thread
Page 2


Frontline Command


Frontline Command is an almost nondescript World War II RTS that feels like another attempt to cash in on the Saving Private Ryan/Battlefield 1942 trend. The perpetrator this time is Bitmap Brothers, the London based developers of Z. Or "Zed", as they call it over there.

The campaign consists of a series of missions ranging from the Allied move into Normandy to their assault on the Eagle's Nest at the end of the war. You can play as the Axis in multiplayer games; there are no plans for a skirmish mode against the computer, so single player games are Allies only. An updated version of the Z2 engine is being used to render the tiny little units in 3D, but you can zoom in for a closer look. Infantry is arranged into squads that scurry around as a group of men, but they're controlled as a single unit. And then you got your tanks and your gun emplacements and your trucks, all of which pretty much have to be controlled individually. This is a game about tactically placing your units rather than drag selecting groups.

E3 2003 Game Previews Part I [ Those Nazis always know which houses to occupy. @ 800 x 600 ] > View Full-Size in another window.
Those Nazis always know which houses to occupy.

E3 2003 Game Previews Part I [ Cemetery skirmish. @ 800 x 600 ] > View Full-Size in another window.
Cemetery skirmish.

E3 2003 Game Previews Part I [ Um sir, why are we defending a giant windmill?. @ 800 x 600 ] > View Full-Size in another window.
Um sir, why are we defending a giant windmill?.

Units have health bars and morale dots floating over their heads. A little pie chart counts down the time before a gun is reloaded. The morale dots are important because when a unit's morale breaks, it will cower and ignore your orders. Conversely, if a unit's morale is really high, a medal floats above it to indicate that it might commit heroic deeds, like charging a machine gun nest. In other words, extreme morale states might make the player superfluous as units act on their own.

There's no base building, probably because you'll need to be so hands-on with your men and vehicles. For instance, there's a detailed line of sight model that works kind of like the lighting in Diablo: you can see it radiating out and pouring around corners and obstacles. One feature of this is that you're supposed to be able to position your units in blind spots and give them ambush orders. Your commander has the special ability to look farther with his binoculars, but you have to manually activate this ability to sweep away the fog of war as if you were using a broom. Guns have to be limbered and towed to be moved. Men have to be put in the back of trucks. You tell your little dudes when to go prone and when to stand up. This is all in real time, without the ability to pause or change the speed. Westwood would love this game.





Back! Page 1     Mixing strategy and magic Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» The Witcher Review, The Polish RPG that could. (6)
by McStu (113) Talk with this user on their Shout Box (My other blogs) Posted 8 months ago

Sponsored Links
:
[GO]


 Hottest Topics
PS3 Sales Surge on MGS 4 Release (33)
Wii On Top (31)
GeForce GTX 280 price reduced further (18)
New Wolfenstein Project Revealed at E3 (12)
Microsoft reveals DirectX 11 details at Gamefest (11)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
Kiwi fruits are named after the Kiwi birds.

Mobile Phones  Auto Insurance Quotes  Myspace Images  Record Internet Radio with Tags  Xecuter 3 Mod Chip
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved