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E3 2003 Game Previews Part II
May 19, 2003   Marcus Yam > [View My Other Articles]
Product Info | User Reviews | Article Images(40) | Image Gallery | Comments | Forum Thread
XIII Gallery II




 
E3 2003 Game Previews Part II [ Comic-y panel closeups. @ 640 x 480 ] > View Full-Size in another window.
Comic-y panel closeups.

E3 2003 Game Previews Part II [ Cel-shaded protagonist. @ 640 x 480 ] > View Full-Size in another window.
Cel-shaded protagonist.

E3 2003 Game Previews Part II [ Shootout on Pier 1. @ 640 x 480 ] > View Full-Size in another window.
Shootout on Pier 1.

E3 2003 Game Previews Part II [ I give you 10 seconds; run! @ 640 x 480 ] > View Full-Size in another window.
I give you 10 seconds; run!

E3 2003 Game Previews Part II [ Guard in a well-guarded guard tower. @ 640 x 480 ] > View Full-Size in another window.
Guard in a well-guarded guard tower.

E3 2003 Game Previews Part II [ Not the best way to die. @ 640 x 480 ] > View Full-Size in another window.
Not the best way to die.

E3 2003 Game Previews Part II [ He looks like a GI Joe cast reject. @ 640 x 480 ] > View Full-Size in another window.
He looks like a GI Joe cast reject.

E3 2003 Game Previews Part II [ Another panel closeup view. @ 640 x 480 ] > View Full-Size in another window.
Another panel closeup view.

E3 2003 Game Previews Part II [ Magnum in the head. @ 640 x 480 ] > View Full-Size in another window.
Magnum in the head.

E3 2003 Game Previews Part II [ Let's make some fireworks. @ 640 x 480 ] > View Full-Size in another window.
Let's make some fireworks.

E3 2003 Game Previews Part II [ This pin is going out! @ 800 x 512 ] > View Full-Size in another window.
This pin is going out!

E3 2003 Game Previews Part II [ Guys, meet mr. Uzi. @ 640 x 480 ] > View Full-Size in another window.
Guys, meet mr. Uzi.

E3 2003 Game Previews Part II [ More boardwalk action. @ 640 x 480 ] > View Full-Size in another window.
More boardwalk action.

E3 2003 Game Previews Part II [ A truckfull of goons. @ 640 x 480 ] > View Full-Size in another window.
A truckfull of goons.




Back! Cel-shading is neat!     Fresh Prince of Persia Next!
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In 1989, Prince of Persia was the first PC game to use rotoscoping to fluidly animate the game’s characters which was revolutionary at the time. For more info on the techniques and a little history on POP, Click here

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