Legacy of Kain
Vampire May Cry
Before moving over to Ion Storm’s other game, the new Legacy of Kain game from Crystal Dynamics caught our attention. Unlike previous chapters of the series, which were split up between two characters, Legacy of Kain: Defiance features gameplay with both Raziel and Kain.
One of the largest complaints about the last Legacy of Kain game, Blood Omen 2, was that the pacing (among other parts of the game) was flawed. Blood Omen had puzzles in the game where moving boxes were required. C’mon now, you’re this big badass vampire and you’re pushing crates? I don’t think so. Fortunately, the development team behind Legacy of Kain: Defiance (Soul Reaver team) does not think so either.
![E3 2003 Games Part IV [ Our dynamically hellish duo. @ 800 x 600 ] > View Full-Size in another window.](images/12-s.jpg) Our dynamically hellish duo.
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![E3 2003 Games Part IV [ This mug won't make it to the cover of GQ. @ 800 x 563 ] > View Full-Size in another window.](images/13-s.jpg) This mug won't make it to the cover of GQ.
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This new chapter is all about action. That is not to say that there won’t be any of the classic puzzle elements, but LoK: Defiance will easily be the most action oriented game in the series.
Instead of going on and on about how the combat system works, let’s start with something familiar. If there was one game that we could draw a parallel to, it would be Capcom’s Devil May Cry. We mentioned this observation to LOK: Defiance’s director Amy Hennig to which she replied that the team loved Devil May Cry and tried to take the best from that game to apply it to their own.