More Kain
Use the Force
Defiance will feature a ‘telekinesis meter’ that will allow Kain and Raziel to perform feats that you could expect from Jedi Force powers. We saw Kain toss a foe into a statute, causing it to crumble. Many of the environments will be reactive, some of which will give you another way of disposing of your enemies other than just pounding them. For example, using your telekinetic powers to throw your opponents off a bridge will make short work of them.
Hennig also said that LoK: Defiance will excel where DMC fell short – the story. This latest chapter will finally bring Kain and Raziel’s paths together in a meaningful way. Players will get to play certain levels with Kain and others with Raziel, eventually having the two converge.
![E3 2003 Games Part IV [ I lost a few fingers to reduce poly count. @ 640 x 828 ] > View Full-Size in another window.](images/14-s.jpg) I lost a few fingers to reduce poly count.
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![E3 2003 Games Part IV [ I'll take your life, you don't need it. @ 640 x 480 ] > View Full-Size in another window.](images/15-s.jpg) I'll take your life, you don't need it.
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Graphically, LoK: Defiance already looks quite polished. That shouldn’t be much of a surprise, however, as it is running on the Soul Reaver 2 engine originally built for the PlayStation 2. Director Amy Hennig said that with Soul Reaver 2, much of the development time was spent on figuring out Sony’s console. Now that much the technology has been established, the team can spend more of its resources on story and gameplay.
We look forward to playing Legacy of Kain: Defiance on PlayStation 2 and Xbox this fall.