The Witcher, on the other hand, is almost on the complete opposite end of the RPG scales (Final Fantasy and other Japanese-style linear RPGs would be the actual opposite end). Running a heavily modified Neverwinter Nights Aurora engine, the Witcher is quite possibly the most engrossing traditional RPG we've ever seen. Though many questions remain unanswered, the developers, CDProjekt of Poland, certainly have some fascinating ideas in mind.
The most tantalizing, something that's been hard to find outside the long-gone Fallout games, is that of ambiguous morality. There's no clear-cut good and evil. It's not necessarily always particularly well obscured, but often the decisions are much more complicated than they seem. An example from the demo was that a king sends the player out to hunt down a monster in the sewers beneath his castle before granting him an audience. The player hunts his way through various minor monsters, encounters the final beast itself only to learn that it can talk and used to be a human being. OK, standard-enough fantasy fare, right? Well, the problem is that the player needs this monster's head before he can see the king, and to make matters even more complicated, the monster was actually someone that many of the townsfolk are glad to be rid of - because when he was a human being he wasn't exactly the nicest guy in town.
Story quests can also move on by themselves. Going back to the king example, after the player has the monster's head he arrives at the castle only to find out that there's been some sort of disturbance within, perhaps assassins. He can rush in and try to save the king, or let the guards handle it. If you chose to spare the monster, perhaps it's best to let the assassins do their job. Depending on player actions, not only will quests be affected, but the game will end one of three ways - and it counts cumulative actions, not just one final choice at the end.
The game engine has really been updated, with spectacular weather and background effects. The tile-based nature of NWN has been replaced with a standard mesh and 3D objects, making it more like Gothic than Neverwinter Nights. The outdoor environments are truly haunting, especially at night time or when a storm passes through. NPCs have schedules, which helps make the environments even more realiastic.
Character leveling and customization is skill-oriented. The player can not only improve the level of many of his skills, but also add customization qualities to those skills. An example would be from sword combat, where improving the level of the skill chains together more moves, but the customized attributes can add special abilities to a certain move in the combo, like extra damage or a stun.
The Witcher looks like it could be the best traditional RPG to hit the PC since Baldur's Gate 2, if it lives up to the promise.
Phenom II Gets A New Revision: 125W AMD Phenom II X4 965 Performance Preview
Promising lower power consumption, lower temps, and most importantly for enthusiasts, more OC'ing, AMD is back with a new CPU revision for the Phenom II X4 965 Black Edition, which now boasts a 125W TDP. Is AMD able to deliver on their promises though? Find out in today's article!
Shattered Horizon Review
FutureMark, well known for their popular 3DMark benchmarks, is venturing into new territory with Shattered Horizon. This multiplayer shooter is perhaps best known for its system requirements -- the game supports DX10 only -- but there's more underneath the surface of this game than fancy visuals. Is it worth its $20 price tag though? Read Vandy's take inside!
Borderlands PC Review
Is it an RPG or is it an FPS? Borderlands blends the best elements of both in one entertaining package. Vandy has spent the past week playing the PC version of the game and came away rather impressed. Read his full thoughts on the game in today's review!
AMD Athlon II X3 435/Athlon II X2 240e Performance Preview
Today AMD is introducing 8 new Athlon II CPUs intended to service different segments of the budget CPU market. For HTPC users, new 45W dual, triple, and quad core offerings should deliver good performance along with low power, while performance junkies on a budget will want to look at AMD's new Athlon II X3 CPUs. See how the new chips stack up in terms of performance and OC'ing in this article!
EVGA P55 FTW Review
Looking for a good P55 motherboard to OC your CPU beyond 4GHz? If so, you may want to check out EVGA's P55 FTW. With its extra ATX12V connector, this motherboard can send up to 600W of juice to the CPU, and it's got more voltage settings in BIOS than 95% of the general public needs. But that's just barely scratching the surface of what this board can do. Check out today's review for the full details!
ATI Radeon HD 5770/5750 Performance Preview
With prices ranging from $109-$159, ATI's Radeon 5700 series of cards bring DX11 gaming to mainstream price points and usher in new levels of energy efficiency. But are they powerful enough to dethrone ATI's Radeon 4800 series cards? Yes and no. Read today's article for more info!
Operation Flashpoint: Dragon Rising Review
While it's not the true sequel to Operation Flashpoint, Dragon Rising is billed as a modern tactical sim just like its predecessor. Does it live up to these claims? Read Vandy's take in today's review!
Batman: Arkham Asylum PhysX Features and Performance
One eye candy feature PC users can enjoy over the console edition of Batman: AA is PhysX. Rocksteady's PhysX implementation is more than just tearing cloth and added objects too, although that's of course in there. Vandy goes over the features and performance of PhysX in Batman: AA in this article!
ATI Radeon 5850 Performance Preview
Not everyone's got $400 to spend on a shiny new Radeon 5870 card, which is why it can be argued that ATI's Radeon 5850 is the more relevant GPU for a lot of gamers and hardware enthusiasts. Based on the same DX11 RV870 architecture as the 5870, the 5850 delivers next-generation performance in a smaller, more efficient package, and most importantly it's priced for less than $300. ATI pitches it as their answer to the GeForce GTX 285...See how it compares in this article!
Overclocking the Radeon HD 5870
We weren't satisfied with the 900MHz core/1300MHz memory speeds we hit last week with our Radeon 5870 boards. We wanted to see how far ATI's latest flagship GPU could be pushed, and how well it could perform at those speeds. We also wanted to see which component delivered better performance results: OC'ing the memory, or OC'ing the GPU?
Fortunately thanks to AMD's GPU Clock Tool, we now have unlimited speeds on tap for OC'ing. Is 1GHz within reach? Find out in today's article!