Mass Effect is clearly a continuance of the fine BioWare tradition in RPGs. BioWare’s designs have developed greatly from Baldur’s Gate, and Mass Effect is an obvious descendant of previous designs. Leaning most heavily on the three-character party system of Knights of the Old Republic and Jade Empire, Mass Effect is a story-driven experience in a unique BioWare setting.
Humanity is relatively new to the galactic scene and your character is the first human member of a highly respected multi-race military strike team. As such, he is in essence the first impression the galaxy has of the human race, and your decisions throughout the game will not only determine the fate of the galaxy, but how humans are ultimately viewed by other races. The good-and-evil style from KOTOR and Jade Empire is being replaced with more realistic and vague conversation options.
Apparently most of these decisions are made in various dialogue options, featuring BioWare’s new dialogue system. The new dialogue selection is somewhat different from most designs. Rather than show exactly what the player is going to say, the options are summarized by a phrase. The developers presented this as a fluid and natural conversation system, permitting gut responses to keep the talk flowing rather than weighing every single word – and indeed, the way they played, this is how it worked. However, the lack of exact wording might pose problems. Take the sample conversation we were shown, where the protagonist is trying to get information out of a bartender who doesn’t want to co-operate. The bartender hints at a bribe, and four options appear (paraphrased): “I’ll pay”, “This will cost you”, “I won’t pay”, and “Maybe threats will” (ie, will make him talk).
The vagueness of these options can produce overlapping answers. “This will cost you” can be a threat, or a disagreeable goodbye. “I won’t pay” can be the abandonment of the conversation, or an attempt at drawing a line in the negotiations. The other two options are rather clear, but they do overlap with the explanations present here. In fact, the choice chosen during our demo – “This will cost you” – is a threat and a correct response, at the same time. It means to literally cost the bartender, the player’s party threatens to order all soldiers in his unit to stop attending this bar, thus costing the bartender income.
As you can see, the short phrases create some spice and they obviously would speed up the speed of conversation – often the most time-consuming aspect of playing RPGs. The quicker conversations flow better, as long as the player gets the answers he wants. Given the beta nature of the game and the fact that many months of work remain, we’re optimistic that BioWare will come up with concise yet accurate phrases for conversation options.
The combat is real-time with a pause mode. It plays almost like a 3rd-person shooter, but leans heavily on RPG stats for hit and damage information. The pause mode is exceptionally cool, permitting the player to move the camera freely around the battle map so that he can order his squad mates to assume the correct positions – behind cover and in position to create a crossfire. One the positions are select, you unpause and watch your mates run to their designated areas, engaging their foes. Weapons are suitably futuristic, yet still resembling what we have now, though there is a whole new method of fighting with dark energy.
Mass Effect looks to be a strong evolutionary step forward for BioWare, featuring excellent graphics from the Unreal Engine and the same caliber writing as previous titles with even more maturity and realistic discussions. BioWare plans to release the game in conjunction with Microsoft by the end of this year, but they claim that with their newfound financial independence, they will not be rushed.
Jade Empire PC
Jade Empire for the PC is being developed by LTI Gray Matter and is a faithful translation of the title, with new content being restricted to combat styles, weapons and items. BioWare felt quest or story additions would stick out, so most of the changes have been focused on the technical side of things. One of the major caveats of ports from consoles to PC, especially at this late stage of the Xbox’s lifetime, has been the quality of the artwork. Typically textures are in very low resolution and this affects the graphics across the board. Jade Empire’s art was developed in high resolution and then scaled down for the Xbox, meaning that PC users get all the goodies.
With the textures as the major improvement, system requirements are blissfully low at a 1.8GHz P4/Athlon 1800, 256MB of RAM and a DX9 card capable of 1.1 shaders. Other technical adjustments include improved AI, which has resulted in a re-balancing of difficulty levels, and the addition of a first-person spectator mode (only for viewing, not playing). Oddly enough, BioWare has not decided on a publisher yet, but they hope to release the game before Christmas.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Intel Core i7-3960X Sandy Bridge-E Performance Review
Today marks the launch date for Intel’s Sandy Bridge-E line of processors, a new family of high-end Core i7 products based on the LGA 2011 platform. This new socket is poised to replace the existing LGA 1366 specification used by the more powerful Nehalem and Westmere parts from the past couple years, specifically Bloomfield and Gulftown, the Core i7-9xx+ line of CPUs.
With 6 cores, 15MB of cache, and support for quad-channel DDR3-1600 memory, the Core i7-3960X sounds like quite a catch. Want to know more about it and how it performs? Read on!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!