FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Events : E3 2006 Impressions Part 1
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Unreal tournament 2004 o.o (0) by boboboob
The Witcher Review, The Polish RPG that could. (6) by McStu
Sword of the New World: Granado Espada (2) by Battousai_Ryu
The Ultimate SLI Gaming Rig is Home!! (1) by StryderSilverton
Know Your Roots: Unreal Tournament Review [Preliminary #2] (7) by Discobiscuits
C&C:Renegade Review, wrist-slittingly good! (8) by McStu
Ode to Starcraft (2) by p4l1ndr0m3
Headache?!? (0) by jetstar503
Crysis Chef: Jake Dunn (0) by L10nhardt
Civilization IV Review for contest (9) by Joluha

More Blogs >>


 Hottest Topics
Blizzard announces Diablo III (31)
NVIDIA slashes GeForce GTX 260, 280 prices (20)
Microsoft ending WinXP sales today (17)
AMD launching $499 Radeon HD 4870 X2 in late July? (16)
Intel to developers: prepare for thousands of cores (15)
Xbox 360 price cut next month? (13)
WoW: Lich King Goes to Beta (12)
AMD trims CPU prices, adds new CPUs (10)
Pioneer develops 16-layer, 400GB optical disc (10)
OCZ introduces Core series SSDs (8)
Sony releases 2.41 PS3 update (7)
Crysis Warhead Trailer Released (6)
Games Top DVDs in the US (5)
Activision merger with Vivendi approved, deal closes tomorrow (5)
Intel: NVIDIA's CUDA will be an "interesting footnote" in history (5)
Today's News >>
Today's Siteseeing >>


 News Archive
This Month

June 1 - 30, 2008

May 1 - 31, 2008

April 1 - 30, 2008

March 1 - 31, 2008

February 1 - 28, 2008

January 1 - 31, 2008

December 1 - 31, 2007

November 1 - 30, 2007

October 1 - 31, 2007

September 1 - 30, 2007

August 1 - 31, 2007

July 1 - 31, 2007



E3 2006 Impressions Part 1
May 12, 2006   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews | Article Images(42) | Image Gallery | Comments | Forum Thread
BioWare


E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.



Mass Effect is clearly a continuance of the fine BioWare tradition in RPGs. BioWare’s designs have developed greatly from Baldur’s Gate, and Mass Effect is an obvious descendant of previous designs. Leaning most heavily on the three-character party system of Knights of the Old Republic and Jade Empire, Mass Effect is a story-driven experience in a unique BioWare setting.

E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.



Humanity is relatively new to the galactic scene and your character is the first human member of a highly respected multi-race military strike team. As such, he is in essence the first impression the galaxy has of the human race, and your decisions throughout the game will not only determine the fate of the galaxy, but how humans are ultimately viewed by other races. The good-and-evil style from KOTOR and Jade Empire is being replaced with more realistic and vague conversation options.

Apparently most of these decisions are made in various dialogue options, featuring BioWare’s new dialogue system. The new dialogue selection is somewhat different from most designs. Rather than show exactly what the player is going to say, the options are summarized by a phrase. The developers presented this as a fluid and natural conversation system, permitting gut responses to keep the talk flowing rather than weighing every single word – and indeed, the way they played, this is how it worked. However, the lack of exact wording might pose problems. Take the sample conversation we were shown, where the protagonist is trying to get information out of a bartender who doesn’t want to co-operate. The bartender hints at a bribe, and four options appear (paraphrased): “I’ll pay”, “This will cost you”, “I won’t pay”, and “Maybe threats will” (ie, will make him talk).

E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.



The vagueness of these options can produce overlapping answers. “This will cost you” can be a threat, or a disagreeable goodbye. “I won’t pay” can be the abandonment of the conversation, or an attempt at drawing a line in the negotiations. The other two options are rather clear, but they do overlap with the explanations present here. In fact, the choice chosen during our demo – “This will cost you” – is a threat and a correct response, at the same time. It means to literally cost the bartender, the player’s party threatens to order all soldiers in his unit to stop attending this bar, thus costing the bartender income.

As you can see, the short phrases create some spice and they obviously would speed up the speed of conversation – often the most time-consuming aspect of playing RPGs. The quicker conversations flow better, as long as the player gets the answers he wants. Given the beta nature of the game and the fact that many months of work remain, we’re optimistic that BioWare will come up with concise yet accurate phrases for conversation options.

E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.



The combat is real-time with a pause mode. It plays almost like a 3rd-person shooter, but leans heavily on RPG stats for hit and damage information. The pause mode is exceptionally cool, permitting the player to move the camera freely around the battle map so that he can order his squad mates to assume the correct positions – behind cover and in position to create a crossfire. One the positions are select, you unpause and watch your mates run to their designated areas, engaging their foes. Weapons are suitably futuristic, yet still resembling what we have now, though there is a whole new method of fighting with dark energy.

E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.



Mass Effect looks to be a strong evolutionary step forward for BioWare, featuring excellent graphics from the Unreal Engine and the same caliber writing as previous titles with even more maturity and realistic discussions. BioWare plans to release the game in conjunction with Microsoft by the end of this year, but they claim that with their newfound financial independence, they will not be rushed.

E3 2006 Impressions Part 1 [  @ 1280 x 720 ] > View Full-Size in another window.



Jade Empire PC

Jade Empire for the PC is being developed by LTI Gray Matter and is a faithful translation of the title, with new content being restricted to combat styles, weapons and items. BioWare felt quest or story additions would stick out, so most of the changes have been focused on the technical side of things. One of the major caveats of ports from consoles to PC, especially at this late stage of the Xbox’s lifetime, has been the quality of the artwork. Typically textures are in very low resolution and this affects the graphics across the board. Jade Empire’s art was developed in high resolution and then scaled down for the Xbox, meaning that PC users get all the goodies.

E3 2006 Impressions Part 1 [  @ 1280 x 960 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 960 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 960 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 960 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 960 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 960 ] > View Full-Size in another window.



With the textures as the major improvement, system requirements are blissfully low at a 1.8GHz P4/Athlon 1800, 256MB of RAM and a DX9 card capable of 1.1 shaders. Other technical adjustments include improved AI, which has resulted in a re-balancing of difficulty levels, and the addition of a first-person spectator mode (only for viewing, not playing). Oddly enough, BioWare has not decided on a publisher yet, but they hope to release the game before Christmas.

E3 2006 Impressions Part 1 [  @ 1280 x 960 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 960 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 960 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 960 ] > View Full-Size in another window.


E3 2006 Impressions Part 1 [  @ 1280 x 960 ] > View Full-Size in another window.




Back! Page 1     HomeSquad
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» The Witcher Review, The Polish RPG that could. (6)
by McStu (113) Talk with this user on their Shout Box (My other blogs) Posted 8 months ago
  Latest Content
AMD's Phenom 9950 Black Edition and 9350e CPUs
AMD's Phenom 9950 Black Edition and 9350e CPUs
Earlier this week AMD slashed prices on their lineup of Phenom and Athlon CPUs to make room for the Phenom 9950 Black Edition and 9350e. See how these CPUs perform in this article!
Jul 3, 2008   [ View Similar Articles | View Comments ]
ATI Radeon HD 4870/4850 Performance Preview
ATI Radeon HD 4870/4850 Performance Preview
Armed with new 8xMSAA and custom filter AA benchmarks, we set out to test the Radeon HD 4850 and 4870 against NVIDIA's latest GeForce GTX and 9800 GPUs. How do the new ATI cards stack up to NVIDIA? You'll be very impressed!
Jun 25, 2008   [ View Similar Articles | View Comments ]
Radeon HD 4850 512MB and GeForce 9800 GTX+ Performance Quick Take
Radeon HD 4850 512MB and GeForce 9800 GTX+ Performance Quick Take
In one corner we have the new and improved 800 shader, Radeon HD 4850. In the other, NVIDIA's improved 55-nm GeForce 9800 GTX+. We've also thrown in GeForce GTX 260, GeForce 8800 GT, 8800 GTX/Ultra, and the original 9800 GTX. See where the cards stack up in performance inside!
Jun 19, 2008   [ View Similar Articles | View Comments ]
LEGO Indiana Jones: The Original Adventures Review
LEGO Indiana Jones: The Original Adventures Review
With LEGO Indiana Jones, LucasArts attempts to recreate the success of their Star Wars saga, but did they deliver?
Jun 18, 2008   [ View Similar Articles | View Comments ]
Haze Review
Haze Review
Set in the not to distant future, Haze comes from the makers of Timesplitters. But does Free Radical's shooter deliver? Brett doesn't think so...
Jun 17, 2008   [ View Similar Articles | View Comments ]
NVIDIA GeForce GTX 280/GTX 260 Performance Preview
NVIDIA GeForce GTX 280/GTX 260 Performance Preview
With 240 stream processors, a 512-bit memory interface, and 1.4 billion transistors, NVIDIA's GeForce GTX 280 is built for the enthusiast who craves maximum performance. Just how fast is it? Find out inside!
Jun 16, 2008   [ View Similar Articles | View Comments ]
Computex 2008 Part 3: VIA, Sapphire, Foxconn, MSI, Elsa, and Shuttle
Computex 2008 Part 3: VIA, Sapphire, Foxconn, MSI, Elsa, and Shuttle
VIA and NVIDIA made quite a splash at Computex last week. In this article we also take a look at products from Foxconn, MSI, Sapphire, Shuttle, and Elsa.
Jun 10, 2008   [ View Similar Articles | View Comments ]
Mass Effect PC Review
Mass Effect PC Review
BioWare's hit RPG shooter for the Xbox 360 has finally found its way to the PC. In this article Brett takes a look at the game and finds it offers a mixed experience.
Jun 6, 2008   [ View Similar Articles | View Comments ]
Computex 2008 Quick Take: XFX, MSI, abit, Biostar
Computex 2008 Quick Take: XFX, MSI, abit, Biostar
Computex 2008 is underway in Taipei, Taiwan. Join us as we take a quick glance at products from XFX, MSI, abit, and Biostar!
Jun 4, 2008   [ View Similar Articles | View Comments ]
NVIDIA GeForce 8800 GTS 512MB Roundup
Bull's Eye Award Editor's Choice Award NVIDIA GeForce 8800 GTS 512MB Roundup
With 128 stream processors and clocks that are only slightly slower than the 9800 GTX, the GeForce 8800 GTS 512MB is built to perform. And with street prices on cards often falling below $250, the GTS 512MB is also an extraordinary value. In this article we've rounded up seven different GeForce 8800 GTS 512MB cards. Read our top picks inside!
Jun 2, 2008   [ View Similar Articles | View Comments ]



Sponsored Links
:
[GO]
:
[GO]


 Latest Headlines
Win a Complete Crossfire System! (4)
Activision merger with Vivendi approved, deal closes tomorrow (5)
Sony releases 2.41 PS3 update (7)
More EA-Take-Two Developments (2)
Rock Band Continuing to Add DLC Crap (2)
Today's News >>
Today's Siteseeing >>


 Table of Contents


Check Out These Related Articles >>
Computex 2008 Part 3: VIA, Sapphire, Foxconn, MSI, Elsa, and Shuttle
Computex 2008 Part 3: VIA, Sapphire, Foxconn, MSI, Elsa, and Shuttle
Computex 2008 Quick Take: XFX, MSI, abit, Biostar
Computex 2008 Quick Take: XFX, MSI, abit, Biostar
Next Gen Console War Report Part 4
Next Gen Console War Report Part 4
CES 2008 Video Part 7
CES 2008 Video Part 7
CES 2008 Video Part 6
CES 2008 Video Part 6
CES 2008 Video Part 5
CES 2008 Video Part 5
CES 2008 Video Part 4
CES 2008 Video Part 4
Credit Cards UK  Personal Loans  Fast Loans  Loans  Myspace Layouts
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved