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Intensity in Gaming
Kenn
Well, there you have it. Slower doesn't necessarily mean less intense. If it makes you feel any better, think about it this way - old geezers like me, who can't compete on a reflex level with you young'ns relish the opportunity to use our brains more. Not everyone has the hand/eye speed of a 10-year old, and if it's pure action you're looking for, go buy a console. I think Parappa is right up your alley.
Thresh
That's not what I'm saying at all, and I can tell you right now it's not reflex you're lacking when you play, Mr. "I'll pick up every item on the way to the armor." I just feel that given the growth in the genre and the availability of the technology, the adrenaline-pumping, super-fast-action first person shooter is just dying to make a comeback. Trust me, when they do, even old geezers like you can shake off the years of rust and actually start having fun again!
Kenn
Well, I don't know about that, but when Quake III Arena comes out, you can be sure I've got my eye set on the fastest player class. As demonstrated by Shogo's similar 4-class setup, speed usually IS the biggest advantage you can have. Unless the id guys do some serious play balancing, speed freaks like you might get your wish and be able to run around like you've got a stick of dynamite up your butt, incinerating everything in sight. Boy am I looking forward to that…
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Quake II isn't always slow. If you strafe just as you jump forward, each jump can accumulate greater and greater velocity until you're sailing across the level. You'd think you picked up a long-jump module!