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Video Fanboy Walks the Talk
December 27, 2001   Paul Sullivan > [View My Other Articles]
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Observations


Unreal Tournament

It seems like Geforce cards had always had trouble with the Unreal Tournament engine. From the very first time I tried it with my old Hercules Geforce DDR, there were issues. However, during this round of testing, I could only find two issues remaining. The first was the resolution switching problem, and the second was one that plagued all the Nvidia cards I'd ever tested. Below is a 1600x1200 screen capture resized to a more web-friendly 800x600 size. It clearly shows the odd texture voids in the redeemer weapon. There should be no holes located at the end of those two pipes, but for some reason, they are always there on Geforce cards that I've tested.


Video Fanboy Walks the Talk [ Depth buffer issues @ 800 x 600 ] > View Full-Size in another window.
Depth buffer issues

Video Fanboy Walks the Talk [ No Emboss Bump Map @ 640 x 480 ] > View Full-Size in another window.
No Emboss Bump Map

Video Fanboy Walks the Talk [ With Emboss Bump Mapping @ 640 x 480 ] > View Full-Size in another window.
With Emboss Bump Mapping


With the exception of the two issues I've mentioned, all other problems seemed to have been resolved with the UT engine. Color saturation is outstanding, lighting effects appear to be rendered accurately. Transparency and smoke effects seemed spot on as well. All things considered, UT has never looked better on the Geforce, something I'm pretty jazzed about being such a huge UT fan.

Kyodai and Links 2001

Below are two screen shots of Kyodai, a fantastic shareware tile game. The left shot is how the game appears on the Radeon, which does not seem to handle Emboss Bump Mapping, while the right shot is of the same game on the Leadtek, which renders Emboss Bump Mapping properly. The difference is pretty impressive and another nice touch I stumbled upon when testing the games that I normally play on the Ti 500.

While Kyodai may look a lot better thanks to the Emboss support, I found that Links 2001 suffered from some serious visual artifacts with the Leadtek card. I did not notice this type of problem with any other title, but it was downright annoying with the latest Links release, so much so that it makes it almost impossible to play. Since the game works flawlessly with the Radeon, I have to chalk this up to buggy Geforce drivers.

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 Quick Thought
These are not the only games I play, mind you. It's just that I found problems with these titles, and other games like Akimbo, while running the card through its paces. I'm as much into brain-dead shooters and other titles as the next guy, but there are times when I need those 'calm' games to 'unwind' every now and then...

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