FiringSquad: PC gaming is also getting a boost this year via the launch of Windows Vista. Will PC gaming ever rival game consoles in the marketshare business and what kinds of games do you think will still primarily be PC titles?
Mike Wilson: PC Gaming is starting to rock again! It's about time. We certainly will always have a soft spot for PC games, since they are definitely still the most rich experience for those willing to deal with the bugs and patches and playing at your desk versus the living room. Not sure that'll ever be a bigger group than the console market... its kind of like the amount of people willing to read a great book versus the amount who will just wait for the crappy movie version. Alot more people like crappy movies, sadly. :) I definitely do enjoy certain aspects of console gaming more, such as turning it on and knowing it'll work, and playing with people in more of a social setting (living room). Of course, I guess our living rooms will be all PC-run soon enough... that might really suck come to think of it.
FiringSquad: What other video and PC game development trends do you see Gamecock taking advantage of?
Mike Wilson: We're taking advantage of the developers having been beated down creatively to within an inch of their lives ... our souls at least. GREAT developers are dying to work on something original that they can own and control and get the credit for. Our initial lineup is awesome, but you can bet you'll be seeing some more big announcements in the coming months.
FiringSquad: How do game developers contact you to pitch their game projects to Gamecock?
Mike Wilson: submissions@gamecockmedia.com ... it's on our website... pretty straightforward. We're still a very small team now, and we are getting buried in submissions already, so patience is appreciated.
FiringSquad: The initial line-up of games is certainly varied and contains a number of games that perhaps larger game publishers might shy away from. Is it your intention to look at more electic projects over games that might be well produced but are more standard in theme and tone?
Mike Wilson: We want to work with awesome teams on the games they are dying to make. Some of those games will be really out there, and some will probably be derivitive... as long as the team is stoked to be making the game and we're excited about marketing it.
FiringSquad: The web site has one box hidden among the announced games as "Coming Soon". Can you give us any hints at all about that title?
Mike Wilson: hmmmm... well, several developers made an awful lot of money with Gathering ... those that made hits for us made great royalties and owned their IP. So you might see some of them eager to work with us again... don't ya think? :)
FiringSquad: Finally is there anything else you wish to say about your plans for Gamecock Media?
Mike Wilson: Yes, I want to remind everyone out there that we should all be in this for fun... otherwise what are we doing? ... just sayin.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Intel Core i7-3960X Sandy Bridge-E Performance Review
Today marks the launch date for Intel’s Sandy Bridge-E line of processors, a new family of high-end Core i7 products based on the LGA 2011 platform. This new socket is poised to replace the existing LGA 1366 specification used by the more powerful Nehalem and Westmere parts from the past couple years, specifically Bloomfield and Gulftown, the Core i7-9xx+ line of CPUs.
With 6 cores, 15MB of cache, and support for quad-channel DDR3-1600 memory, the Core i7-3960X sounds like quite a catch. Want to know more about it and how it performs? Read on!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!