CSCZ Weapons
Guns guns guns
What’s an update to CS without new weapons? We’ve got a list of all the new goodies that will be in CS: Condition Zero –
Machete: Like Crocodile Dundee says, “that’s not a knife….now THIS is a knife!” The machete makes the standard CS knife seem like a little vegetable peeler. This weapon is for the Terrorists.
M-60: This heavy machine gun was made popular by war movies about Vietnam – it was the US Military’s primary squad machine gun in that era. It’s got more penetrating power than the Para, and when crouched or standing still can maintain excellent accuracy, unlike CS’s Para. When you hear this thing going cyclic, you’ll definitely take cover. The M-60 is a terrorist weapon.
FAMAS: The CTs get a the French-made assault rifle, designed, like the Aug, in the bullpup format. Rifles in the bullpup design maintain the accuracy of a long assault rifle, but are nearly as compact in size as a submachine gun. The FAMAS comes in two modes – full auto, and 3 round burst. The interesting thing is that the 3 round burst mode fires off its 3 bullets faster than the full auto mode can shoot off 3 bullets. There is a required one second delay before the next burst can be fired. The reason is that if you were to go full auto at the speed of the 3 round burst mode, the barrel would heat up to the point where it would warp and jam the weapon, possibly injuring the operator.
Ballistic Shield: CTs also get to play with a full length ballistic shield, similar to the ones you’ve seen riot police using or perhaps while playing Metal Gear Solid 2. The shield will deflect or absorb damage from any gun in the game, short of the LAW rocket (more on that later). Players carrying the shield can carry a pistol in the other hand. When the shield is not up, you can see most of the screen and fire at enemies with the pistol. When you put the shield up over you for protection, most of the screen gets blocked out and you can only see through the little Plexiglas window, and you cannot fire your handgun. Randy explained that it is possible, but very difficult to snipe someone through the little eye window while they’re carrying the shield. A better bet is to shoot them in the feet or elbow, or flank them and shoot them in the side or back.
Gas Grenade: Rounding out the list of new toys for the CTs is the gas grenade. Like tear gas, these grenades will emit a toxic cloud that appears green on screen. Unlike tear gas, standing in the gas grenade cloud long enough will cause death. These should be useful for clearing out rooms and entrenched areas.
Galil: This Israeli designed assault rifle holds 32 rounds in a clip, and fills in the gap in power between the submachine guns and the AK47 for the terrorists. Its rate of fire and damage isn’t quite as good as the FAMAS, but the Ts now get a nice ‘tweener weapon for in between the AK and the SMGs.
Molotov Cocktail: Gas Grenade schmass grenade. Molotov cocktails are a lot more fun! That’s why you want to be on the terrorist side! These staples of anarchy explode into a fiery mess, burning anyone caught within its radius, or foolish enough to run through its fiery wake. They might be good for temporarily blocking off pathways or…you know…just…burning stuff.
While Randy was playing through the single player game for us, one terrorist got shot while trying to toss a Molotov. As he fell to the ground in his death throes, the Molotov exploded around him. Nice details!
LAW rocket: LAW stands for Light Anti Tank Weapon. The LAW is a disposable, one-shot rocket propelled grenade designed for taking out armored vehicles. It doesn’t mean you can’t use it to take out people too. Find a position that’s a little too fortified? Too far for a grenade toss? Maybe you should lay down the LAW.
CS Condition Zero is due for release later in the summer. So far, the new weapons look pretty snazzy – we can’t wait to try it out.