Epic Games's booth had their Unreal Engine demo presentation and they used the opportunity to show off gameplay from both of their upcoming titles, the Xbox 360 game Gears of War and Unreal Tournament 2007, which was running on a Playstation 3 dev kit. For the Gears of War demo we saw a sequence at night in the rain as the human troopers did battle in the open against some small but nasty alien monsters. We were particularly impressed with the rain effects in the demo which could be perhaps the most realistic and moody weather we have ever seen in a game. The weapons and fire effects as the firefight broke out between the troopers and the monsters also looked cool and cinematic.
A demo was then shown of the FaceFX features in Unreal Engine 3 which show how detailed the facial and voice animations can be with the highly detailed characters in UT 2007. Yet another demo showed off how the look of the game could change from regular, to light bloom, and finally to a sepia tone just by linking shaders together. The final part of the demo showed off gameplay from the PS3 build of UT 2007 on a quickly made map (we were told it was made in just three days). Basically the demo looked like a high-powered version of UT 2007 with some cool effects for the rocket launcher exhaust and the game’s physics. Here Epic’s demo consisted of a ball that exerted gravity on objects around it. In some cases the force of gravity was strong enough to push the objects into orbit, and sometimes reach escape velocity. Overall the demo wasn't the "gosh wow" stuff that we saw two years ago when Unreal Engine 3 was first announced but it was still great to see the progress Epic has made for the game engine.
Hoopworld
Streamline Studios is a European-based game developer that mostly does outsourcing jobs on games like UT 2004, Ghost Recon 2 and more. However they have been working on a simple but fun sports game called Hoopworld for some time that will soon be released via Xbox 360's Live Arcade. In a GDC demo Wednesday we saw a current, but still early version of Hoopworld that can only be described as "basketbrawl" with various characters battling it out in several different courts (forest, desert, etc) as they both attempt to outscore each as well as fight in the game. The game is very skill-based, as you must learn how to master both the scoring moves and the fighting moves. Overall Hoopworld is looking like it will be a fun game for Xbox Live Arcade. When it is released later this year the game will come with two levels with a content pack containing more levels to be released later.
Legions
As promised, GarageGames did indeed show their tech demo Legions which looks at this stage an awful lot like a new Tribes game. Legions, however, is clearly just a tech demo at this point with not a lot of content; just two players in multiplayer with one rocket launcher as a weapon. What was cool in the demo was the vast outdoor level which we were told was the equivalent of 100 square kilometers. In short, it looks like the Tribes game we wish Tribes: Vengeance could have been. We hope that GarageGames releases this demo to the public soon.
That's it for Day 2 of my GDC reporter's notebook. I'll be back tomorrow with some more observations from the conference.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Intel Core i7-3960X Sandy Bridge-E Performance Review
Today marks the launch date for Intel’s Sandy Bridge-E line of processors, a new family of high-end Core i7 products based on the LGA 2011 platform. This new socket is poised to replace the existing LGA 1366 specification used by the more powerful Nehalem and Westmere parts from the past couple years, specifically Bloomfield and Gulftown, the Core i7-9xx+ line of CPUs.
With 6 cores, 15MB of cache, and support for quad-channel DDR3-1600 memory, the Core i7-3960X sounds like quite a catch. Want to know more about it and how it performs? Read on!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!