FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Events : GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Tony Hawk's Project 8 Preview Screenshots [30] (3)


Defense of the Ancients Review (Warcraft III Map/Mod) [Preliminary #2] (6) by Discobiscuits
Ode to Starcraft (2) by p4l1ndr0m3
Crysis Chef: Jake Dunn (0) by L10nhardt
My Entry (4) by sushrukh
Beyond Good and Evil (prelim 2) (5) by exe3
Sword of the New World: Granado Espada (2) by Battousai_Ryu
The Ultimate SLI Gaming Rig is Home!! (1) by StryderSilverton
Storm of the Century (0) by phatphrog
PC in a world of Crysis (3) by greennova
Call of Duty 4: Modern Warfare SP Review (prelim 2) (7) by jacobvandy

More Blogs >>




GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint
March 24, 2006   John JCal Callaham > [View My Other Articles]
Product Info | User Reviews | Article Images(19) | Image Gallery | Comments | Forum Thread
Introduction


Thursday is always the day where the Game Developers Conference is at its height. There is a lot of activity as the people attending the conference are still fresh and there is still a lot of stuff that people haven't seen yet. And of course there are always the parties and the suite crawls at the neighboring Fairmont Hotel in the evening. I saw quite a bit of stuff today and here is just a sample:

No Spore Gameplay For You


At the 2005 GDC, Will Wright surprised people attending his speech at the show by showing off Spore, his upcoming multi-genre game that takes the player from the smallest microbe to a vast interstellar civilization. It was the talk of GDC and later of E3 in May. So when people attended the GDC keynote by Wright on Thursday they expected to see even more of Spore. And what did they actually see? Unfortunately, nothing of actual gameplay from the title; publisher Electronic Arts is making it clear that Spore won't be shown publicly until E3 in early May. However, the actual keynote by Wright was highly informative and entertaining as the master gamemaker talked about how the initial concepts and research on Spore actually came about.

GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint [  @ 2048 x 1536 ] > View Full-Size in another window.


GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint [  @ 2048 x 1536 ] > View Full-Size in another window.


GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint [  @ 2048 x 1536 ] > View Full-Size in another window.



The keynote had Wright chatting a mile a minute while moving through an on-screen PowePoint presentation that covered not just how he created the concept for the game but also the extensive research he did into Astrobiology, the science of life on other worlds. Wright mixed and matched his chats on the creation of Spore with all of the facts he learned about the science behind it, which included everything from calculating how many inhabited planets there are in the galaxy, to how Earth's solar system is a near perfect place for life to evolve, to the secret armed Soviet space station that the country kept quiet about for 20 years (that last bit was, as Wright admitted, totally off-topic). The keynote was an excellent way to learn about how a game actually starts at the concept stage.

GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint [  @ 2048 x 1536 ] > View Full-Size in another window.


GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint [  @ 2048 x 1536 ] > View Full-Size in another window.


GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint [  @ 2048 x 1536 ] > View Full-Size in another window.



SiN Episodes


Both the NVIDIA and Logitech booths at GDC had demos of SiN Episodes: Emergence, the first chapter in the episodic first-person shooter game from Ritual. We got our hands on the game and it was a lot of fun to get a chance to play John Blade again. The portion of the game we played took place in a construction site as we took out both human troopers and mutant dog like thingies with machine guns, shotguns, and the unique-looking SiN pistol. As with the original SiN in 1998, SiN Episodes has a ton of interactive elements from clicking on buttons to open doors, to moving objects to locations that will open doors. Oh, and there is a lot of shooting involved of course.

GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint [  @ 2048 x 1536 ] > View Full-Size in another window.


GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint [  @ 2048 x 1536 ] > View Full-Size in another window.


GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint [  @ 2048 x 1536 ] > View Full-Size in another window.



For some reason the construction site and the office building we played later in the demo have a lot of barrels and gas canisters that can blow up. The gas canisters can set enemies on fire but the barrels emit a green gas that slows both enemies and yourself down. The game also looks great thanks to Valve's Source engine, and Ritual's art team has done an excellent job with character models and wall textures that sometimes have some funny signage. Overall SiN Episodes is shaping up to be the follow-up that people who played the original SiN have waited eight years to enjoy.

GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint [  @ 2048 x 1536 ] > View Full-Size in another window.


GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint [  @ 2048 x 1536 ] > View Full-Size in another window.


GDC 2006 Reporters Notebook Part 3: Will Wright, Crytek, Ritual, & Novint [  @ 2048 x 1536 ] > View Full-Size in another window.






    Crytek’s Crysis demo Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» PC in a world of Crysis (3)
by greennova () Talk with this user on their Shout Box (My other blogs) Posted 9 months ago

Sponsored Links
:
[GO]


 Latest Headlines
Crossfire Contest Update: More Prizes from Sapphire! (12)
Intel Core 2 Duo E8600 Review (0)
Leaked AMD roadmap lists Jan 8th release date for 45-nm Deneb Phenom (3)
Call of Duty: World at War coming Nov 11th; public beta in Oct (3)
ATI prepping 192-bit RV770LE GPU? (1)
Today's News >>
Today's Siteseeing >>


 Table of Contents


Mortgages  Mortgages  New York City Hotels & Suites  Loan UK  Internet Advertising
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved