FiringSquad: What are some of the more interesting locations in Prey?
Tim Gerritsen: My favorite areas are when we go in and out of the shuttles, our flying vehicles. We tried to make sure there wasn't just a 'shuttle level' as you see in other fps games with vehicles. We decided to really integrate them so that you have to get in and out of them a number of times to proceed. One of my favorite areas is a round asteroid where you can run around. It features limited gravity so you get to jump around like Neil Armstrong on this big round rock while the rest of the world you are on goes sideways and upside down as you move. It's a nice little mind trip.
FiringSquad: What are the development team's favorite weapons to use in the game?
Tim Gerritsen: Everyone has their favorite. I like the Hider Weapon, which is basically a big acid shooting shotgun. It also paints with a fluorescent yellow goo, so you run around painting up the world, and your enemies as you go.
FiringSquad: What are some of the more interesting creatures that are encountered in Prey?
Tim Gerritsen: The quadharvester is an interesting creature. It has four spider-like legs, and a humanoid torso, and shoots rockets. When you do enough damage, you blow out the legs, and the torso then crawls over to a regeneration station where it can be regrafted onto a new set of legs. Nasty.
FiringSquad: What will make the game's multiplayer elements different than the norm?
Tim Gerritsen: Insanity. There's really no other way to put it. The experience is deathmatch, but since we incorporated the major features of the single player game such as portals, gravity manipulation and the fact that you can walk up certain surfaces as well as spirit walking and shuttles it turns into an experience similar to one of MC Escher's paintings. The effect is amazing as you run into spaces that make no sense by the laws of physics of our world, but in the game you quickly come to understand them and it makes for a really intense game. Several testers have commented to us that "this makes deathmatch fun again." That really was the best compliment they could have given us.
FiringSquad: What other interesting gameplay elements does Prey have?
Tim Gerritsen: As I alluded to above, there are a number of things we tried to do to make Prey unique.
FiringSquad: How hard was it to adapt the Doom 3 engine for Prey's needs?
Tim Gerritsen: The hardest part was really just working with an unfinished engine. Since id hadn't resolved all the issues with the tech when we started, we frequently had to merge our code and then fix the issues that new optimizations on their end broke in our game. The code itself, however, is quite good to work with, and we were able to adapt it for our needs with out much difficulty.
FiringSquad: Are there any plans for a demo of Prey to be released for the PC and Xbox 360?
Tim Gerritsen: Yes. We feel pretty strongly that a demo is pretty critical to getting people really excited about the game. We've gotten a ton of press coverage, and everyone who's seen the game in person gets really excited about it, but we need to release the demo to show gamers themselves why we're excited about Prey. We don’t have any exact timeframe for the demo, but there definitely will be one.
FiringSquad: What is the current status of the game's progress and when will it be released?
Tim Gerritsen: The game is very close to finished. Since it is a 3DR game, the only answer we can ever give is "When it's done."
FiringSquad: Are there any plans for new content to be released for the game following its shipment to stores?
Tim Gerritsen: Absolutely. We plan on releasing material for the PC and for the 360 on Live. We'll be creating new skins and models for the game as well as new multiplayer character models to choose from. We're also releasing the editor and game SDK and plan to support the mod community heavily. Depending on sales, we hope to be able to put a lot of post release support into Prey.
FiringSquad: Finally is there anything else you wish to say about Prey?
Tim Gerritsen: We can't wait to see what the mod community does with the new toybox we've created in Prey. We eagerly await what budding gamers do with the game.
We too, eagerly await Prey! We’d like to thank Human Head’s Tim Gerritsen for answering our questions about the game, and can’t wait to check it out once it’s released later this year.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Intel Core i7-3960X Sandy Bridge-E Performance Review
Today marks the launch date for Intel’s Sandy Bridge-E line of processors, a new family of high-end Core i7 products based on the LGA 2011 platform. This new socket is poised to replace the existing LGA 1366 specification used by the more powerful Nehalem and Westmere parts from the past couple years, specifically Bloomfield and Gulftown, the Core i7-9xx+ line of CPUs.
With 6 cores, 15MB of cache, and support for quad-channel DDR3-1600 memory, the Core i7-3960X sounds like quite a catch. Want to know more about it and how it performs? Read on!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!