FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Events : Ramblings 3: Hardware, Graphics, and More
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
The Elder Scrolls Online Leaked Screenshots and Concept Art [21] (0)

[FX] 3-Screen Effect - Guide (part-2) (0) by nGAGE
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
[Entry] Crank That S#!t Up Video Contest (5) by Animehero
Crank That S#!t Up!!!! (6) by CamoDaGreat
Drink That S#!t Up! (14) by p4l1ndr0m3
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
Crank that SH#!t Up Contest Entry (10) by Boltshot
My Entry For The Contest. (6) by D4rk Force
My First Video (3) by Stryker
Crank It Up! (11) by Kilos

More Blogs >>




Ramblings 3: Hardware, Graphics, and More
February 01, 2002   Paul Sullivan > [View My Other Articles]
Product Info | User Reviews | Article Images(6) | Image Gallery | Comments | Forum Thread
Pictures


Graphics

I've never gotten into lossy texture compression either. I want my graphics to look their best, not to be all mangled by graphics compression schemes. Remember the skies in Q3A? If not, check out the shots below for a refresher. We have great hardware now, thanks to Nvidia and ATI, and we should not have to put up with lossy texture compression any more. More speed, yes, but not at the loss of image quality please!

Ramblings 3: Hardware, Graphics, and More [ With Texture Compression @ 800 x 600 ] > View Full-Size in another window.
With Texture Compression

Ramblings 3: Hardware, Graphics, and More [ Without Texture Compression @ 800 x 600 ] > View Full-Size in another window.
Without Texture Compression


Textures

Speaking of image quality, good graphics artists are hard to come by. Rich, vibrant, flowing graphics can be a wonder to behold, and I wish I saw them on every single game. Unfortunately, it seems like even the best companies have their troubles now and then. Assuming the 3D architecture and lighting is all good, the biggest impact is usually textures. Some games are really able to pull this together, with intricately detailed and shadowed brick and stone work - the illusion of depth is incredibly well-implemented. Other games, for some reason or another, succeed only in looking a bit flat, lacking that special touch creates a more photo-realistic illusion of depth to a flat image.

The ironic thing is that unlike extra special effects, having high-quality (as in well-done) textures does not add to system requirements or rendering time. It is certainly less taxing than generating bump-mapping on the fly and in fact will let you enjoy it regardless of the particular hardware support of your graphics card. Looks the same on a Geforce as it does on a Radeon.

Anti-Aliasing

A technology that never seems to pan out is Anti-Aliasing. I guess it is a nice option to have if you are lucky enough to use one of the high end cards from Nvidia or ATI, but I'd rather use that extra speed and processing power to kick up the resolution as high as it can go. To me, games look a heck of a lot better at 1600x1200x32 with no anti-aliasing than they do at 800x600x32 with 2x or even 4x anti-aliasing. ATI can't seem to get it right at all, and Nvidia is still working on it. The only form I've tried that worked as advertised seemed to be on the 3dfx Voodoo 5500. That was a cool card, and the fact that you could toggle the anti-aliasing on and off in hardware rocked the house. Still, all that messing with Level Of Detail and the like to get the image to stop looking so fuzzy was just a pain and kind of defeated the purpose. I'd rather see developers focus on fast, efficient engines that can be cranked to 1600x1200 or higher so that we can have rip-roaring frag-fests with crisp, clean lines and rich textured graphics.


Back! More Hardware!     Gaming Goodness... Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» My Crank that S#!t up entry :) (15)
by ZEZgames (26) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Fact
Back in the day, I was all into AutoCAD. Then I got into Corel Draw, which is a whole different world. Then I became a big Paint Shop Pro guy, and later into animations. First simple, then more advanced using Animation Master from ( Hash, Inc. ). Playing around with all those goodies is a whole lot of fun.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved