FiringSquad: The original Silent Hill had a man as the main character who looked for his missing daughter. Why did you decide to switch the main character to a woman for the film?
Roger Avary: We felt that there was a deeper emotional resonance from a mother- daughter relationship. Also, we were always drawing generational analogies, and the theme of doubles from past and future were more appropriate to the exploration we wished to undertake.
FiringSquad: The Silent Hill games are more psychologically scary than, say, the Resident Evil titles. How hard is it to come up with a storyline that keeps that kind of attitude that the games have?
Roger Avary: The games already had a rich tapestry of frightening psychological imagery for us to draw from. We just cherry picked what we felt would best serve the spirit of the games. For the most part we were very true to the details of the game, but most of all we were true to the spirit.
FiringSquad: Are there any overt themes that you wanted to explore while writing the Silent Hill screenplay?
Roger Avary: Christophe doesn't ever explore any single theme. He approaches as many themes as he can stuff into the work -- and at the same time make an audience accessible picture.
FiringSquad: What was it like working with Christophe Gans on the film and how much input did you have on the movie once it started production?
Roger Avary: Christophe is like a brother to me, and I was invited to be as involved as I wanted to be. As it were, he had a very clear idea of what he wanted to make, and it was just up to me to just transcribe the thoughts in his head. As it's very fun to hang out with Christophe, the writing experience was fun as well. I'm at the stage in my career that I don't do ANYTHING if it isn't going to be fun, so I'm cautious about who I work with. Christophe is one of those fellows.
FiringSquad: There is some major acting talent for the Silent Hill movie. Do you know of any trepidation they had on taking on roles in a video game adaptation?
Roger Avary: To be honest I'm not sure. I can imagine that the parents of the little girl who played Sharon (Jodelle Ferland) might have had trepidation -- but I never met them. If I do meet them, I'll probably apologize for traumatizing their child.
FiringSquad: Overall are you happy with the final result and do you think fans of the games will enjoy the movie?
Roger Avary: I hope the fans love it. I have been a little concerned with the build up. I mean, some people make it seem like the future
of game to film adaptations rests on the success of Silent Hill.
When there's so much expectation to nail something that so many hold
beloved -- well, you can imagine the anxiety. I'd like the movie to
be judged by the fans as a movie. Cinema is a passive experience,
and the interactivity of a game is an entirely different experience,
with its own strengths and weaknesses. The gamers need to remember
that they give up control in a movie theater, "we control the
vertical..."
FiringSquad: Now that you have adapted Silent Hill, what other video and PC games would you like to adapt to movies?
Roger Avary: I'm currently adapting a game into a script for myself to direct. I'm not talking about it yet, but it's for Atari -- so you can imagine that it's like a dream for me.
FiringSquad: Finally is there anything else you wish to say about the Silent Hill movie?
Roger Avary: Actually, I'm about ready to go silent myself. It is, as they say, golden.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Intel Core i7-3960X Sandy Bridge-E Performance Review
Today marks the launch date for Intel’s Sandy Bridge-E line of processors, a new family of high-end Core i7 products based on the LGA 2011 platform. This new socket is poised to replace the existing LGA 1366 specification used by the more powerful Nehalem and Westmere parts from the past couple years, specifically Bloomfield and Gulftown, the Core i7-9xx+ line of CPUs.
With 6 cores, 15MB of cache, and support for quad-channel DDR3-1600 memory, the Core i7-3960X sounds like quite a catch. Want to know more about it and how it performs? Read on!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!