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If MechWarrior 4: Mercenaries was sold, marketed and priced for what it really is, the score would be a little higher. Unfortunately, someone made the decision to sell it as a full game rather than an expansion pack. In the two years since MechWarrior 4’s release, the team in charge of Mercenaries managed to update the interface, give players a limited choice in picking missions and add two days of hard play time? That sounds more like 6 months of development than two years. Everything was handed to the development team on a platter – a working engine, complete with all basic content (textures, models, terrain) and this is the best they can come up with?
Control 100 ton Mechs while leading up to eight hired guns into the heat of battle in the quest for the all-mighty C-bill in MechWarrior 4: Mercenaries, the latest standalone installment of the critically acclaimed MechWarrior action-simulator franchise.
And this time around, honor doesn't even enter into the equation--it's all about money. Get your fledgling mercenary company sponsored by some of most notable and notorious mercenary groups in Battletech history and battle your way through the Inner Sphere in more than 40 new missions as you doggedly pursue more lucrative C-bill payoffs. With more than 35 Mechs, new weapons, and new electronic packages available for purchase, chances are you'll need every C-bill you earn.
In MechWarrior 4: Mercenaries, being a hero doesn't pay, being a mercenary does.
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