Silent Storm is a true 3D game combining turn-based tactical combats and role-playing set against the background of the WWII. As the war rages on, you will lead a squad of elite troopers deep behind enemy lines to perform secret missions and prevent a disaster the true scale of which could be fully appreciated by neither of the involved parties. Pick your mercenaries from a pool of more than 40 elite soldiers of 30 different nationalities. Equip your squad with over 75 authentic WWII weapons ranging from commando daggers to hand-held rocket launchers, including experimental and rare models. Be sure to assess your troopers' skills adequately before you embark on a mission: you'll only be able to take five of them with you. Your objective is sabotage with no holds barred.
For the first time ever in a 3D tactical game: choose any game style and difficulty level without any restrictions! Non-linear campaign structure allows to prepare your squad for the main mission by taking on an unlimited number of automatically generated missions in any way you like: attack your enemy head-on or use stealth and guile. Almost any mission has multiple paths to completion.
The first attempt ever in a 3D tactical game: this time, truly interactive environment with fully deformable geometry! Destroy anything in the game including multi-storey buildings and dungeons, anywhere and at any time you see fit. No script-imposed restrictions any more!
Flexible mission structure
Two independent campaigns for Allied forces or the German Axis throughout Europe in 1943
24 non-linear day and night missions; prepare for the decisive combat in numberless randomly generated missions of any style and difficulty
each mission has multiple paths to completion: attack an enemy base head-on or use stealth and guile to sneak undetected behind your foes' backs
three difficulty levels to satisfy both veterans and rookies
gripping plot unites both campaigns
Unlimited tactical choices
blow a depot wall to smash the enemies behind it; place a sniper on the roof to remove a sentry with a single shot; use your sneaking skills to silently backstab the enemy officer; distract the guards by exploding the gates...
realistic location-based damage system; aim at body parts
build up your squad carefully for each mission: each character gives you different tactical options
equip your squad with over 75 authentic WWII weapons ranging from commando daggers to hand-held rocket launchers including experimental and rare models; discover hidden enemy cache in the mission to get even more powerful gear
experience radically new gameplay with devious, unique weapons known only by archives
Rich character development system
over 40 male and female mercenaries of various nationalities available in two campaigns, each has its unique personality, background, and dialog lines
6 different professions: scout, sniper, soldier, grenadier, medic, and engineer
main character generation: choose his personality and profession, adjust basic properties and skills, customize his face and get movie-quality lip-synch and facial animation thanks to LifeMode technology
9 skills available to any character regardless of profession
skills develop while being used, with different speed for each profession
over 50 additional abilities: choose new abilities with each new experience level
Tactical battles have never been closer to reality
true 3D, fully interactive in-game world; battles on the open ground and inside buildings, including multi-storey houses and dungeons
fully deformable geometry, realistic object destruction: if you blow up part of a lower storey, the upper ones will collapse depending on the specific construction design
real bullet tracing, collision detection according to properties of penetrated materials and all obstacles on the way: a bullet will ricochet from a concrete wall but go through a wooden door and damage the character standing close enough behind it
realistic trajectories, speed and piercing performance of different types of bullets, grenades, missiles…
real-time "chain reactions": a random shot fired at an ammunition depot can cause fatal consequences
skeletal animation with skinning, inverse kinematics, advanced animation blending; animation system fully interacts with physics system: character movements perfectly fit terrain and environmental objects
per pixel depth based shadows, real-time highlights with variable specular power and gloss maps for realistic gloss on uneven metal surfaces, environmental mapping for realistic reflections on glass
3D sound with Dolby Surround 5.1 support: tell shooting enemy location by ear
Fully open architecture
create any kind of custom mods of the game from a single mission map to a full-scale campaign in multi-functional 3D map-editor
construct your own buildings, change terrain, textures, and basic properties of any in-game objects, characters, and weapons, adjust interface and AI, add your own footage movies
add your favourite locations to the random map generator
add new custom 3D characters, objects, and textures (requires appropriate software and skills)