James Bond finally makes his first appearance on the PC, after an aborted attempt with Agent Under Fire. 007: NightFire of course will also be making an appearance on all the major consoles, but instead of being a straight port across all platforms, the PC version of NightFire differs from the console version in that there are no driving sequences for the PC game. NightFire for the PC is a first-person shooter only, so in return, we’ll see special FPS levels on the PC that will not appear on the console versions. There are different development teams between console and PC as well. For the PC version, Gearbox (known for their Half-Life expansion packs like Opposing Force and Blue Shift) is handling the development. Appropriately enough, the engine powering NightFire is a modified Half-Life engine, so Gearbox should feel right at home. As such, the level of detail and technology in the game won’t be the primary reason to play NightFire; you will want to play it if you’re a Bond fan and want to experience some 007 adventures. Having said that, the engine does an admirable job for what it is, once again demonstrating the versatility and longevity of the Half-Life technology.
Odd vision mode - bones and gun show up
Sniper
All around the world
Unlike previous Bond games released by EA, NightFire is not based on any one particular Bond episode. To celebrate the 40th anniversary of Ian Fleming’s character, NightFire will present more of a montage of various themes from Bond movies. We’ll see several different environments from all the movies, including levels in a Tokyo highrise (You Only Live Twice), to a hilltop Austrian castle (For Your Eyes Only) to low gravity missions in outer space (Moonraker).
For last week’s Camp EA event, we played some multiplayer deathmatch inside of the gold vault at Fort Knox (a la Goldfinger). The gameplay feel was somewhere in between Counter-Strike and Quake 3 in terms of player movement speed. Fighting on multiple levels of the Fort Knox level was pretty fun, not unlike Q3tourney4, with multiple levels of walkways forming a square perimeter around a central area (only open this time, not around a central room as in Q3tourney4). The metal grating of the catwalks allowed for shooting up through the floor at players above as you try to make your way upstairs and get on even ground.
He loses
Castle bunnies
Weapons
I took careful note of all the weapons available in the multiplayer. There were three different kinds of pistols. The default pistol is of course, Bond’s new Walther P99, which can be outfitted with a silencer using secondary fire. The next pistol is a fully automatic fire handgun, similar to a Glock 18, or the gun used by evil John Travolta in the church shootout of Face Off (not a Bond movie). You’ll also be able to use a Desert Eagle, the giant caliber handgun familiar to all Counter-Strike players. Moving up away from pistols there is a one handed submachine gun (like an Uzi or a Mac-10) that comes in a silenced version as well. Screenshots indicate that these can be wielded akimbo for two fisted fire. We also played around with a P90 submachine gun and its large clip. Though Counter-Strike players are already familiar with this gun, Bond also used the futuristic P90 in the underground silo shootout of The World Is Not Enough. Rounding out the standard weapons is a scoped assault rifle that resembles an M-4/M-16, and of course, the obligatory sniper rifle.
Fairly detailed face
We were also treated to a couple of new gadgets that we hadn’t seen before. At E3, we took note of the car key stungun, nightvision eyeglasses, and a watch laser for cutting locks. While running around the multiplayer levels we toyed around with laser tripwire mines and a briefcase that when unfolded becomes an automated turret gun. Details were sketchy on the various multiplayer modes, but the Bond gadgets make intriguing possibilities for class-based multiplayer.
NightFire is due out this winter before the next Bond film, Die Another Day is released. EA also announced at Camp EA that Pierce Brosnan has agreed to have his likeness used for the Bond character in NightFire, adding even more of the movie feel into the game. For those who can’t wait until the game is released, a public beta test for multiplayer is a possibility for September, so it won’t be long before hardcore Bond fans can start their service for MI6.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
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Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
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Wrecked: Revenge Revisited Supersonic Software Interview
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Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
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