Introduction
Written by: Synchronous Failure
Edited by: Jacob VanDerWerf
Earlier this year,
Dragon Age II was released to the cries and lamentations of many an RPG fan. Though it is certainly
not a bad game, it pales in nearly every respect to its predecessor,
Dragon Age: Origins. Gamers are rightfully worried at the direction the genre is suddenly taking, from news that
Mass Effect 3 and
The Elder Scrolls V: Skyrim will be further dumbed-down to the level of titles that could barely be called RPGs, like
Fable 3 and
Final Fantasy XIII.
However, the RPG genre isn’t dying. Many gamers are apt to ignore releases without massive marketing budgets and a sea of hype to carry it. Too many games that are every bit as polished and high in production value simply go unheard of. One of these games,
Divinity II, is the king of the sleeper titles. It quite frankly baffles my mind as to how this game failed to receive a fraction of the attention other sleeper titles like
The Witcher got.
Divinity II is the sequel to 2002’s
Divine Divinity, whose only legacy was having one of the worst names ever conceived. That game was a straight-up
Diablo clone with an interesting story and technically perfect gameplay and graphics. However, there was really nothing special about it, nothing to remember it by; it was immensely by-the-book. Its sequel would be no different, were it not for the fact that cRPGs are becoming rarer with every passing year.
So how does this tie into
Dragon Age? Besides the fact that
Divinity II was released the same month as DA:O (the chief reason for its obscurity), it carries essentially the same gameplay, interface, and general plot. Indeed, the graphics and art style carry uncanny similarities and yet both games couldn’t be more different. There are so many minor divergences, variations, and design decisions that add up to a completely unique experience.
If there was only one thing that could be said about this game, it would be about its narrative. Very few games successfully pull off plot twists that the player doesn’t see coming (
Bioshock is another example), nor are there very many games that keep to a near perfect pacing.
Divinity II easily reaches the limited pantheon of games where the quality of its writing propels the game forward more than any of its other features.
Unfortunately, this means that explicitly discussing the game’s story and a few of its gameplay features cannot be done without revealing several massive spoilers. However, there will be none of that in this review, so you may proceed without fear!