FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Portal 2 PC Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Max Payne 3 March 2012 Screenshots [28] (0)

Crankin' it up today... and tomorrow! (8) by Slipdisk
The Nvidia "Crank That S#!T Up" Quiz Show, Part 2 (6) by mohawkade
[FX] 3-Screen Effect - Guide (part-2) (0) by nGAGE
My First Video (3) by Stryker
[FX] 3-Screen Effect - Guide (part-3) (0) by nGAGE
My Entry For The Contest. (6) by D4rk Force
Drink That S#!t Up! (14) by p4l1ndr0m3
Superlative Computer (6) by arvernis
Crank That S#!t Up! ENTRY :) (2) by CamoDaGreat
CRANG That S#!T Up! (15) by ElwinRansom

More Blogs >>




Portal 2 PC Review
April 27, 2011   Jacob Vandy VanDerWerf > [View My Other Articles]
Product Info | User Reviews | Article Images(30) | Image Gallery | Comments | Forum Thread
Graphics


Portal 2 PC Review [  @ 1920 x 1200 ] > View Full-Size in another window.


Portal 2 PC Review [  @ 1920 x 1200 ] > View Full-Size in another window.


Portal 2 PC Review [  @ 1920 x 1200 ] > View Full-Size in another window.



Even though the Source engine is nigh on seven years old, Portal 2’s graphics do not disappoint. They’re not the greatest ever, either, but it is rather impressive how Valve has managed to update it enough to remain relevant for so long. As always, they’ve done a fantastic job with the art style, so even if the visuals aren’t technically stunning, they’re among the most pleasant to look at in any game. For instance, the use of lighting is superb and does rival anything the CryEngines or Unreal Engines are capable of. There is one sequence in the first act of the game where you’re running along catwalks behind the scenes of the test chambers, and the only source of light is from Wheatley’s eye… Seriously, the dynamic shadow effect will blow your mind, especially if you consider how shallow the system requirements are.

Portal 2 PC Review [  @ 1920 x 1200 ] > View Full-Size in another window.


Portal 2 PC Review [  @ 1920 x 1200 ] > View Full-Size in another window.


Portal 2 PC Review [  @ 1920 x 1200 ] > View Full-Size in another window.



Another feat of Valve engineering is the appearance and behavior of the colored gels introduced in the second act of the game. Source was known for its realistic standing water used to such excellent effect in Half-Life 2, but now they’ve managed to create a 3D liquid that forms droplets and undulates realistically as it shoots out of its originating pipeline. Several puzzles involve redirecting the flow of the gels with portals, which usually results in a wondrous fountain of liquid that often distracted me from what I was doing. Still other solutions involve capturing flowing gel in a tractor beam, and watching it float to its destination is an equally awe-inspiring sight. It is in that situation that a limitation of the engine becomes apparent, though; it’s possible to capture so much liquid gel in a tractor beam that the calculations required to animate all of it will slow even an otherwise buttery-smooth framerate to a crawl.



Portal 2 PC Review [  @ 1920 x 1200 ] > View Full-Size in another window.


Portal 2 PC Review [  @ 1920 x 1200 ] > View Full-Size in another window.


Portal 2 PC Review [  @ 1920 x 1200 ] > View Full-Size in another window.



If I had to pinpoint one aspect of Portal 2 that annoyed me the most, it would be the sheer abundance of loading screens. Now, of course all previous Source engine games have had loading screens, but they were brief pauses in a hallway or airlock room, not full-blown cut-aways with progress bars and static images that may or may not have anything to do with where you’re currently located. It wouldn’t be so bad if they were few and far between, but loading occurs at the end of every test chamber (after boarding the elevator) and there is more than one instance of loading screens sandwiching a 45-second “cutscene” that consists of you seeing and hearing stuff, yet not actually doing anything. Some insist that this is a sign of the Source engine’s obsolescence, but I would venture to guess that making the levels smaller and more segmented was for the benefit of the consoles.

Portal 2 PC Review [  @ 1920 x 1200 ] > View Full-Size in another window.


Portal 2 PC Review [  @ 1920 x 1200 ] > View Full-Size in another window.


Portal 2 PC Review [  @ 1920 x 1200 ] > View Full-Size in another window.



Back! Gameplay     Ballistics Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» [FX] 3-Screen Effect - Guide (part-4) (0)
by nGAGE (98) Talk with this user on their Shout Box (My other blogs) Posted 33 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved