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American McGee's Alice Hands-on Preview
November 22, 2000   Sarju Guido Shah > [View My Other Articles]
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Graphics

All Alone

There is no multiplayer game, but one can hardly blame the developers. What more could you possibly do in a third person Wonderland other than look at the beautifully rendered levels. In a world saturated with exceedingly good online games, the creators of Alice acquiesced deciding to stick to what they knew would be the main point of this game - the single player experience.

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Oh the colors!

Stunning schtuff if I must say. The levels all have that crack-ridden look to them, possibly a bit of LSD too. We haven't delved too far into the game yet, but the children have to be the freakiest characters I have seen. These lobotomized tykes cry for a second, and then laugh manically the next. Others wander around mimicking chickens, all the while performing some of the most insane maneuvers imaginable. One word people - disturbing. Mind you this is still early on in the game, I'm sure we'll encounter many more delightfully freaky things.

Seeing that this game uses the Quake 3 engine, our hopes for this game were set pretty high. All the screenshots we had seen to date didn't disappoint. After giving the game a spin or two, my jaw had to be taped back to my face. Simply put, the graphics are stunning in more ways than one. Not only are the characters and levels beautifully rendered, the amount of ingenuity that went into them is astounding.

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Wonderland has been transformed into a downright nasty place; ironically enough, it looks better than ever. Tongue-like poles pulse with life; mundane objects, like the floor, are equally alive with creativity. Never before has a common checkered floor looked so good.

The same goes for the characters and enemies. The card guards are beautifully rendered hunks of paper waiting to be sliced in half or beheaded. Army ants with guns and overcoats move with such grace as to arouse suspicion of their humble insect beginnings. If there is a problem with this game visually, we didn't find it.

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We heard that McGee wanted to make this game in the same style as Tim Burton's Nightmare Before Christmas. I think I can safely agree that he succeeded in taking something cute and friendly, and turning it into a wicked and twisted place, right down to the a shrunken head for a present.

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McGee had the women all over him at the Alice party a few weeks ago.

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