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American McGee's Alice Hands-on Preview
November 22, 2000   Sarju Guido Shah > [View My Other Articles]
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Sound and Weapons

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If Alice is to go about saving Wonderland she had better do it in style. The game contains ten weapons, starting off with a rather ubiquitous knife, dubbed the Vorpal blade, another allusion to the character's creator, Lewis Carroll. I'd have to say that the slice n' dice knife is probably the most wicked weapon in the arsenal of this childhood staple. In terms of pure violence, the knife creates the most gore. Lopping the head off a card guard, or severing a torso just can't be done with most of the other weapons.

For those of you that remember the Disney movie, you'll be happy to learn that you have access to the croquet mallet fashioned out of a flamingo! The other weapons are bombs, flamethrowers and the like. Most of the weapons have a primary and secondary attack. The knife, for instance, can be thrown or used for slashing. Other weapons, like the Demon Dice, summon creatures to attack your foes.

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You pick up ammunition for your weapons from your killed foes. When an enemy dies, a small red object is released, replenishing ammo and/or health when touched. Essentially a jack of all bullets, every weapon works with one type of ammo.

The voices, the voices! Make it stop!

The voices we have heard are a far cry from those we remember in the Disney movie. The innocence is gone. To keep with the dark theme of the game, the voiceovers, for the most part, sound cynical and mean spirited.

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The rabbit that we so fondly remember as being timid and meek, now sounds like something out of Nightmare on Elm Street. Some meek characters are still around, but they are few and far between. To top off the great voice acting, the characters actually say things worth listening to. Rather than telling you outright what is going to happen, the dialogue contains lots of riddles, adding quite a bit more depth to the game. Even the main story line is pieced together over the course of the game. Sure you're going back to save Wonderland, but is that all?

Music and background sounds were just as pleasing as the dialogue. The random sounds in the level add quite a bit of tension and suspense to an already creepy and warped world. The sound effects were very eerie. You hear children chattering away and other random, disturbing noises throughout the game.

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As you can see, we are rather impressed with the game. The version we have is about 90% complete, if not more. So unless the entire development team ODs on something, there is no way this game can come out bad. Look for the full review (most likely glowing) in a few weeks chums!

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