More Gameplay
Controls
The movement and action controls for Alice don't deviate from the norm. Following the "if it ain't broke" theory, the developers used standard FPS controls for movement. The only marked difference you will notice is the jumping interface. If you wiggle your mouse around, right next to your crosshair, you will see a pair of rotating shoe prints. These little feet let you jump with extreme accuracy, simply by pointing directly at the place you want to jump to, the problem being these shoe prints can only be used for a very short distance jump.
The third person design of the game doesn't interfere with the gaming style too much. Most of the levels give you adequate room to explore around yourself. The only time it gets frustrating is when you are going for precise control, and this happens quite a few times in the later levels.
![American McGee's Alice Review [ Indiana? @ 800 x 600 ] > View Full-Size in another window.](images/21-s.jpg) Indiana?
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![American McGee's Alice Review [ ooo... @ 800 x 600 ] > View Full-Size in another window.](images/22-s.jpg) ooo...
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Weapons
One thing you will not complain about in Alice is variety - tons of enemies and tons of firepower to mow 'em down with. The game starts you off with a single cleaver of sorts; from there, your arsenal gets more and more vicious. There are ten weapons in total; most have a secondary function. The coolest of these weapons are: Jack Bombs, the Jacks, and the Demon Dice. The jack bombs are essentially grenades with a slight twist. Depending on how you use them, they can either blow up or open up like a jack in the box and start spewing flames like a sprinkler. Both are quite deadly, and the jack in the box also explodes after it torches everything in range.
![American McGee's Alice Review [ Pot head @ 800 x 600 ] > View Full-Size in another window.](images/23-s.jpg) Pot head
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![American McGee's Alice Review [ Wilson? @ 800 x 600 ] > View Full-Size in another window.](images/24-s.jpg) Wilson?
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The Jacks left me laughing in my chair. If you have played with jacks and a ball, you know that you are supposed to bounce the ball and try to pick up as many jacks as you can in one swipe. In Alice, you bounce the ball once and the jacks fly about like little heat seeking missiles, tagging everything in range. All the while, the ball bounces next to you like a faithful little companion.
![American McGee's Alice Review [ Oh dear! @ 800 x 600 ] > View Full-Size in another window.](images/25-s.jpg) Oh dear!
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![American McGee's Alice Review [ Large @ 800 x 600 ] > View Full-Size in another window.](images/26-s.jpg) Large
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Snake-eyes baby! Demon Dice summon well… demons. A tiny doorway to hell opens up and some random hell spawn walks through to wreak its havoc. Depending on what you roll, a different demon will appear. Sometimes they batter the enemy to a pulp, other times they shoot them to pieces. One thing is for sure, if they run out of enemies - they come after you.
![American McGee's Alice Review [ Trippy! @ 800 x 600 ] > View Full-Size in another window.](images/27-s.jpg) Trippy!
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![American McGee's Alice Review [ Chess anyone? @ 800 x 600 ] > View Full-Size in another window.](images/28-s.jpg) Chess anyone?
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The baddies
The enemies in Alice are quite varied. For the first level all you see are a bunch of cards with limbs. After that, each level introduces another enemy or two to examine. My favorite enemies are the cute little one-eyed pawns that try to bump into you. Actually, most of the chess pieces are quite entertaining. The rooks, knights and bishops are some of the coolest enemies in the game. Some of the other enemies look a bit like the Grim Reaper; another one resembles the Iron Giant, or a robot of sorts. If the levels aren't enough to keep you going, the big bosses are amazing. You even get to fight the Red Queen, who epitomizes the twisted nature of this game. All the bosses are extremely warped and deranged as well as very large.