FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Interviews : America's Army Interview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Silent Hunter: Wolves of the Pacific Review Screenshots [74] (4)


Know Your Roots: Unreal Tournament Review [Preliminary #2] (7) by Discobiscuits
PC in a world of Crysis (3) by greennova
My Entry (4) by sushrukh
The Ultimate SLI Gaming Rig is Home!! (1) by StryderSilverton
Bugs in CS (0) by sqitso
Guitar Hero 3 - The thing that should not be (UPDATED) (5) by Beefysworld
S.T.A.L.K.E.R Screenshot - An Artistic Touch (1) by sushrukh
It'll take a crowbar... (1) by ronniedobbs
Half-Life 2 - Still Looks good (0) by MindCrime
Unreal tournament 2004 o.o (0) by boboboob

More Blogs >>




America's Army Interview
June 21, 2006   John JCal Callaham > [View My Other Articles]
Product Info | User Reviews | Article Images(14) | Image Gallery | Comments | Forum Thread
Introduction

Since launching nearly four years ago, America's Army has continued to be one of the most popular multiplayer action shooters on the Internet. The free game, funded and developed by the US Army, will soon release its final major content release as the team gets ready to develop the next full version of the game. FiringSquad got a chance to chat with the Army Game Project's deputy director Chris Chambers to find out more about their current and future plans for the game.


FiringSquad: First, America's Army continues to be a popular game. What can you tell us about the number of download that the game has had in its history and how many players have actually logged time in the game?

Chris Chambers: America’s Army has been an enormous success for the U.S. Army. Since its launch, the game has placed Soldiering front and center within popular culture. Players have spent more than 160 million hours virtually exploring the Army. From its extremely successful launch on 4 July 2002 to present, the game has consistently ranked among the top PC action games played on the Internet worldwide. The game has more than 7 million registered players.

America's Army Interview [  @ 800 x 600 ] > View Full-Size in another window.


America's Army Interview [  @ 800 x 600 ] > View Full-Size in another window.


America's Army Interview [  @ 800 x 600 ] > View Full-Size in another window.



FiringSquad: Is it safe to say that America's Army has done its job as a recruitment tool for the US Army?

Chris Chambers: The Army started this project as a means of “connecting” with America. In terms of return on investment in this arena, the game is an exceptional value. The reach of the game has been enormous, and unlike other media or communication strategies, the America’s Army game enjoys exceptional economies to scale.

Recruiters report that the game is a valuable communications tool in connecting with young Americans. They are using the popularity and exploratory value of the game to create their own local recruiting events. Leaders in recruiting have noted that the game connects with Gen X and Y like no other tool. Last year alone Recruiters had the game at more than 125 events.

Survey results find America’s Army to be the Army’s most effective sponsorship effort for reaching young Americans. Twenty-nine percent of young Americans ages 16 to 24 reported that the America’s Army Game is one of their leading sources of positive awareness about the Army. Therefore, the game has exceeded out expectations as a channel for placing information about the Army and Soldiering into popular culture.

America's Army Interview [  @ 800 x 600 ] > View Full-Size in another window.


America's Army Interview [  @ 800 x 600 ] > View Full-Size in another window.


America's Army Interview [  @ 800 x 600 ] > View Full-Size in another window.



FiringSquad: How does the Army feel about some published comment that say the armed forces shouldn't release a free game like this because it might give people the wrong idea about what real combat is like?

Chris Chambers: The goal for the America’s Army game is to communicate with civilians the roles, opportunities and values within the U.S. Army, within the confines of a Teen rating. The object was not to create a 100% accurate simulation of combat operations.


    Page Deuce Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Half-Life 2 - Still Looks good (0)
by MindCrime (13) Talk with this user on their Shout Box (My other blogs) Posted 4 months ago

Sponsored Links
:
[GO]


 Hottest Topics
Should Nintendo rush a new Wii to market? (30)
PC Games Industry Going All RIAA on Pirates (22)
Microsoft Hardware unit: 'Say Goodbye To Laser' (17)
FiringSquad Rumor Patrol: Apple, NVIDIA (17)
NVIDIA cooking up tweaked GeForce GTX 260 with 200+ shaders? (14)
Today's News >>
Today's Siteseeing >>


 Table of Contents


Reef Sandals  Loans  Hot Girls  Free Text Messages  Posicionamiento
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved