FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Strategy : Age of Kings Preview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Call of Duty 4 Review Screenshots [20] (0)

"I need a vacation..." (4) by ICDP
The Orange Box Review in 500 Words! [Preliminary #2] (7) by Swatt
Meditation of a Tyranid (0) by Aftermath
FTW! (0) by Gh3tTo5oLdIeR
it could have been better T_T (0) by exe3
Guitar Hero 3 - The thing that should not be (UPDATED) (5) by Beefysworld
»» best haiku ever (0) by darkportal_4
Far Cry 2 SP Review (wip) (1) by jacobvandy
Round 2 Rules! (20) by fs-lyle
A Truely "Epic" Game: Unreal Tournament 3 Review (4) by Discobiscuits

More Blogs >>




Age of Kings Preview
June 09, 1999   Bob CalBear Colayco > [View My Other Articles]
Product Info | User Reviews | Article Images(14) | Image Gallery | Comments | Forum Thread
Pathing and formations

Getting there from here

Pathing was another aspect that the designers put a lot of work into. First off, if you mix several types of troops together and move them, they will automatically move at the speed of the slowest unit in the group. No more worrying that your slow guys are getting left behind! Also, your military units can now be grouped into formations. One thing that Ensemble's Fischer stressed was that this feature is robust enough to be handled automatically by the computer. People who hate micromanagement don't have to be caught up in all the fuss, while those who do like micromanaging can go nuts with the variety of formations available.

Age of Kings Preview [ Quaint little port @ 640 x 512 ] > View Full-Size in another window.
Quaint little port

Smart formations

Normally I wouldn't get excited about formations, because in some RTS games they don't seem to serve much of a purpose. However, there were a couple of things about the formation system in AOK that were cool. Take for example, recognition of ranged versus melee attackers (hand to hand). The computer is smart enough to put melee fighters up in front of your ranged units automatically, when you put your force in ranks. Another cool formation that Ian demonstrated was the box formation. Selecting a group of knights and a couple of monks, Fischer put them in box formation, and the knights set themselves up in protective formation around the vulnerable monks.

Age of Kings Preview [ A German keep perhaps? @ 640 x 512 ] > View Full-Size in another window.
A German keep perhaps?

Hitting the first guy

Also added is a more intelligent melee system. In many older RTS games, sending a group of melee units up against another usually ended up in a lot of dancing around before any actual blows were exchanged. This happened a lot in Warcraft 2 for example, with ogres running about trying to reach a specific enemy unit in the center of the fray. To prevent that, AOK units will intelligently attack the first unit they run into.

Back! How are they gonna stop the rush?     Has the economy been changed? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Fury - The PvP Exclusive MMO? (3)
by imoish (3) Talk with this user on their Shout Box (My other blogs) Posted 24 months ago


 Hottest Topics
New Modern Warfare 2 PC petition created (33)
ATI Radeon 5970 Performance Preview (12)
BioShock 2 special edition includes vinyl LP (12)
Activision hopes to monetize some aspects of CoD multi (11)
Modern Warfare 2 PC outsells Call of Duty 4 (11)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
When moved, units will usually line up single file and march to their target.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved