More Gameplay
The Gods Must Be Crazy
In the singleplayer campaign, your major deity is chosen for you. The major deity determines what civilization you play, as well as your initial god power and the minor gods you’ll be able to choose from at each age. Every time a player advances through an age, he gets to pick between two minor deities. These will offer a new god power, unique units and special upgrades. While choosing a minor deity is a matter of personal preference, some are clearly better than others in certain situations. The major distinction seems to be in water and land-based deities. Some, like Apollo, have a god power that is often too good to pass up, even though their upgrades may be weaker depending on the player’s unit choices.
God powers can be used once per match and are utterly, horribly, wonderfully imbalancing. Bragi has a Flaming Weapons power which causes the player’s army’s weapons to do about 10 extra points of damage. Even battles turn into routs, and an easy victory for your enemy can become a costly defeat. Apollo creates the Underworld Passage, which lets the player’s units pass immediately between the sides. Fortunately for the opponent, it can be destroyed. But in a game without teleport scrolls and town portals, being able to move one’s army quickly between strategic locations is a godsend.
![Age of Mythology Review [ God power! @ 800 x 600 ] > View Full-Size in another window.](images/25-s.jpg) God power!
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![Age of Mythology Review [ A Giant horde :( @ 800 x 600 ] > View Full-Size in another window.](images/26-s.jpg) A Giant horde :(
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![Age of Mythology Review [ Atlantis @ 800 x 600 ] > View Full-Size in another window.](images/27-s.jpg) Atlantis
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Since each civilization has three major gods, and the minor gods vary somewhat between the three gods, it’s pretty important to pick a major and stick with him when learning the game. Even though the differences between the civilizations aren’t as great as in StarCraft, they are actually larger than with WarCraft III. The Norse are a particularly odd bunch, since their villagers don’t build buildings, and their gathering points aren’t wood camps or mining camps, but mobile ox carts! The way favor is gathered is extremely important, since the Norse player benefits from being very aggressive, while Egyptians are forced to gather favor at a steady rate.
![Age of Mythology Review [ Arkantos is such a whiner @ 800 x 600 ] > View Full-Size in another window.](images/28-s.jpg) Arkantos is such a whiner
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![Age of Mythology Review [ But damn does he ever beat up on Krakens @ 800 x 600 ] > View Full-Size in another window.](images/29-s.jpg) But damn does he ever beat up on Krakens
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![Age of Mythology Review [ Look at the water splashes from catapult rocks @ 800 x 600 ] > View Full-Size in another window.](images/30-s.jpg) Look at the water splashes from catapult rocks
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