FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Battlefield 2 Demo Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Leaked Assassin's Creed 3 Screenshots [6] (0)

My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
Crank That S#!t Up! ENTRY :) (2) by CamoDaGreat
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
My Crank that S#!t up entry :) (15) by ZEZgames
[FX] 3-Screen Effect - Guide (part-3) (0) by nGAGE
Superlative Computer (6) by arvernis
My First Video (3) by Stryker
The Nvidia "Crank That S#!T Up" Quiz Show! (21) by mohawkade
My First Entry For Crank That S#!T Up! (2) by deathknight.92
Crank THIS sH!t up! - 3DforREAL (71) by nGAGE

More Blogs >>




Battlefield 2 Demo Review
June 12, 2005   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews | Article Images(40) | Image Gallery | Comments | Forum Thread
Combat

Infantry combat is primarily improved by better movement physics and the addition of iron sights. Iron sights simulate looking down the barrel or through the optics of a gun and are a simple but effective way of improving immersion. Battlefield 2 uses a 2D bitmap rather than real 3D view of the gun, but it works nontheless. The extra effectiveness of aiming through the sites is debatable, especially at close range or with automatic weapons. Fortunately, in a good move, the game permits switching weapon modes by re-selecting the same weapon.

The key to success in the game is to organize into squads. If someone invites you, go for it. There's no hassle to them and while you get orders, those are more like objectives than actual orders. As much fun as it may be lonewolfing, a capable squad is far more effective and satisfying. Also, squads are vital to capturing and holding flag points.

Battlefield 2 Demo Review [  @ 1024 x 768 ] > View Full-Size in another window.


Battlefield 2 Demo Review [  @ 1024 x 768 ] > View Full-Size in another window.


Battlefield 2 Demo Review [  @ 1024 x 768 ] > View Full-Size in another window.



Vehicles are more plentiful than in Battlefield 1942, but seemingly more vulnerable. The infantry combat capabilities of the Anti-tank class are not far removed from others, and the bounty of cover and air support makes even the armored vehicles risky propositions. Views are now restricted to first-person only and this gets quite claustrophobic, especially in armor, though the aircraft are begging for TrackIR support. Ground vehicles control just as easily as in BF1942, as do fighters, but helicopters can be tricky. We'd recommend a solid joystick for the helos.

The addition of semi-guided - or more accurately, poorly guided - missiles makes hunting down tanks and aircraft as infantry easier. The rocket-toting Anti-tank kit isn't particularly adept at hitting aircraft unless they're staying still, but there are several SAM launchers available. Missiles track to a limited degree where the player points them, but after a while they're liable to lose lock. The important thing is to bring up the sights with the right mouse button and holding the button down the whole time, before and after firing. APCs on both sides also have rockets, which provides the bulk of their anti-tank capability.

Battlefield 2 Demo Review [  @ 1024 x 768 ] > View Full-Size in another window.


Battlefield 2 Demo Review [  @ 1024 x 768 ] > View Full-Size in another window.


Battlefield 2 Demo Review [  @ 1024 x 768 ] > View Full-Size in another window.



Fighters... well, they're pretty boring actually. The American Joint Strike Fighter and the Middle East Coalition's Sukhoi mostly just fly around chasing each other with missiles and guns. Their primary job seems to be air superiority, keeping the helicopters at bay, rather than actual ground support. The helos are where the action is at, with the MEC's Russian design spamming rockets and the Americans having several to choose from. American choppers can fire TV-guided rockets, machine guns, and drop infantry. Capturing flags with helicopters seems rather rare now, since that requires hovering, which is liable to make you a victim for rocket infantry or jets right quick.



Back! Gameplay, map     Commander mode & Final Thoughts Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» [FX] 3-Screen Effect - Guide (part-3) (0)
by nGAGE (98) Talk with this user on their Shout Box (My other blogs) Posted 33 months ago


 Hottest Topics
Two new GRID 2 gameplay trailers speeding your way (1)
Minecraft PC sales surpass the 8 million mark (0)
New Grand Theft Auto 5 trailer debuts main characters (0)
Crysis 3 'The Fields' campaign gameplay trailer (0)
New Far Cry 3 trailer focuses on co-op campaign (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
I like the US Special Ops class the most. The rifle's the next-best-thing to a sniper rifle with all the advantages of any assault rifle, while it has satchel charges which are solid against tanks and infantry alike.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved