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Battlefield Bad Company 2 Review Part 2: Multiplayer & Conclusion
March 05, 2010   Jacob Vandy VanDerWerf > [View My Other Articles]
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Introduction


Earlier this week I talked about the single-player portion of Bad Company 2, but now that the game has been released and I’ve had the opportunity to rack up some online play time, it’s time to finish the review. After all, multiplayer is what Battlefield is all about, right? The launch has been a rocky one, though I’m not sure why I keep expecting someone will actually pull off a smooth release for an online game…

On Tuesday, probably half the people, including myself, couldn’t connect to any server whatsoever, presumably due to overwhelming load on the EA master servers. It’s gotten better since then, but they’re still working feverishly to fix the problems and make sure everyone can get in the game consistently. On the bright side, the affected have had ample time to play through the offline campaign.

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While it has been more than 3 years since a proper Battlefield title has been released for Windows, DICE has made at least some effort to cater to our oft-neglected platform. In addition to the usual things like superior graphics and lower price tag, the PC version of BC2 also features an interface revamped for mouse input, increased player count, support for dedicated servers, and more. They’ve positioned it as a Modern Warfare 2 killer, but does it live up to the hype? Read on!


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