FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Battlefield 1942 Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Neverwinter MMORPG May 2012 Screenshots [27] (0)

My First Video (3) by Stryker
Drink That S#!t Up! (14) by p4l1ndr0m3
Crank that s#!t up to 11!!! (14) by jarrodthome
[FX] 3-Screen Effect - Guide (part-2) (0) by nGAGE
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
Crank That S#!t Up! ENTRY :) (2) by CamoDaGreat
CRANG That S#!T Up! (15) by ElwinRansom
Superlative Computer (6) by arvernis
Whoz's Cranking that S#!T (13) by whozthisguy
My Entry For The Contest. (6) by D4rk Force

More Blogs >>




Battlefield 1942 Review
September 29, 2002   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews(1) | Article Images(51) | Image Gallery | Comments | Forum Thread
Interface

What is zee word… atrocious?

Battlefield 1942 has one of the most mixed-up interfaces known to man. It starts well enough, but quickly gets brought down by a multitude of minor issues. Still, let’s go over what it does right before we highlight some of the problems that nagged at us during play.

For starters the front-end is relatively simple and requires little adjustment from other titles. Anyone who has used menus in Windows Explorer should be able to figure out how to adjust his settings, start a game or change his character name. Once in the game, the actual controls are brilliant. The ease with which a player controls infantry, ground vehicles, air units and ships is almost beyond belief. We suspect more time was spent thinking out the controls than the actual gameplay. Even the world’s freshest gaming newbie should be able to figure out all four styles of play within a few hours of play.

Battlefield 1942 Review [ Tiger died after about 10 minutes, no joke @ 800 x 600 ] > View Full-Size in another window.
Tiger died after about 10 minutes, no joke

Battlefield 1942 Review [ So shooting the back is against the Geneve Convention @ 800 x 600 ] > View Full-Size in another window.
So shooting the back is against the Geneve Convention

Battlefield 1942 Review [ Big deal @ 800 x 600 ] > View Full-Size in another window.
Big deal


Things aren’t quite as rosy when we get to various voice commands, requests and notifications. Obviously, no one listens to them – that’s a given. But they could be designed more clearly. Using the function keys isn’t a bad idea but then again it’s not the cleanest solution either. A Counter-Strike/Tribes/Allegiance type of voice communication, spawning from a single key would work better particularly since gamers are already acquainted with that. What is nice about the voice commands is that it highlights the person talking. In certain situations, such as when a carrier spots a submarine and requires assistance, this is vital information.

Zee Nasty

So that’s what is good about the interface. Here’s the bad. It is marked with inconsistencies and has a serious performance problem. Take the map for example. One would think that as a destroyer captain, one would see his friendly carrier on the map if they get out of visual range, so they might get back together. Except that “one” is wrong. Naval and air units don’t appear on the map to friendly units unless those units see them. More inconsistencies appear in the teams. The Axis players are always read, Allied are always blue. That makes things more confusing than necessary. It would be easier to just label enemies always red.

The map is also used to select spawn points. There is a spawn timer like in Return to Castle Wolfenstein, which counts down the time until a player reappears in the game. Unlike RtCW, he needs to have a spawn point selected to respawn, or the timer resets. In singleplayer when the game first starts, it’s a race to load the map and click the first spawn point one would see before the billionth of a second a gamer is initially given expires and the timer resets. At the very least we’d like a longer period to choose the spawn, but this won’t address the second problem. In either multi- or singleplayer, after you choose a spawn point but it gets captured, the game defaults to “no spawn area selected.” Wonderful, how many gamers might react to pick a spawn with only a second left when theirs gets captured? There are many solutions to this problem, from assigning a spawn point automatically to not resetting the timer once it has expired.

Battlefield 1942 Review [ Stalingrad @ 800 x 600 ] > View Full-Size in another window.
Stalingrad

Battlefield 1942 Review [ Laggy server, I swear! @ 800 x 600 ] > View Full-Size in another window.
Laggy server, I swear!

Battlefield 1942 Review [ My l33tness comes through @ 800 x 600 ] > View Full-Size in another window.
My l33tness comes through


The last problem we experienced ties in to the general biggest problem of the game – performance. Specifically, load times are horrendously long. To make matters worse, when a map is done, it takes almost as long to unload. This isn’t as irritating between maps, where break helps calm the nerves, but when trying to select a game. See, the internal GameSpy browser tells you a server has one slot open. Like any other game then, it’s a race between you and a dozen other players for that spot. Oh, looks like you got lucky, it’s loading. At about fifteen seconds through it tells you the server is full. Fifteen seconds! That’s how long it takes the game to tell you whether or not you got the last space or not. There is clearly a better way to handle that.



Back! Page 1     Toys for boys Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» Nvidia+Socom Cranks that $#%^ UP!!!!! (4)
by mrinfinit3 (2) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Review System
Athlon T-Bird 1GHz
512MB RAM
32MB GF2 GT-S
ASUS A7V
Cable connection

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved