FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Simulation : Black & White Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Call of Duty: Black Ops 2 Debut Screenshots [6] (0)

[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
The Nvidia "Crank That S#!T Up" Quiz Show, Part 2 (6) by mohawkade
Crank THIS sH!t up! - 3DforREAL (71) by nGAGE
Crankin' it up today... and tomorrow! (8) by Slipdisk
Crank It Up! (11) by Kilos
2nd Entry for Crank That S#!t Up! (2) by CamoDaGreat
Nvidia+Socom Cranks that $#%^ UP!!!!! (4) by mrinfinit3
My First Video (3) by Stryker
Crank That S#!t Up! ENTRY :) (2) by CamoDaGreat
My Entry For The Contest. (6) by D4rk Force

More Blogs >>




Black & White Review
April 24, 2001   Terence Wong > [View My Other Articles]
Product Info | User Reviews | Article Images(50) | Image Gallery | Comments | Forum Thread
Graphics and Engine

The Best Yet

The graphics in Black & White are the best in any Sim game ever made. Mind you, Civilization, Master of Orion, and SimCity weren't shooting to be the next benchmark game. The graphics in these classic Sim games were only vessels for the gameplay; in Black & White the graphics are an integral part of the experience.

Black & White Review [ He's been bad @ 800 x 600 ] > View Full-Size in another window.
He's been bad

Black & White Review [ A village at night @ 800 x 600 ] > View Full-Size in another window.
A village at night

Black & White uses a tessellation engine, similar to the engine in Sacrifice. Tessellation engines scale the number of polys in a model with respect to distance. For example, zoom out to view an entire island and you won't see people. Zoom in to a village, and you'll see small dots scurrying around. Zoom into a village center, and you'll see the outlines of people. Zoom all the way to the ground, and you'll see a full model of a person, including their hair, clothes, and the movement of their limbs. All models in Black & White are treated this way, from mountains that turn into blobs from afar, to the infamous worm in the apple that wriggles as you zoom in. The tessellation engine is well implemented in Black & White.

Black & White Review [ A cow fighting an ogre @ 800 x 600 ] > View Full-Size in another window.
A cow fighting an ogre

Black & White Review [ Bad moon rising @ 800 x 600 ] > View Full-Size in another window.
Bad moon rising

Textures in Black & White are excellent. They aren't pixel-pushing detailed like Quake III, but they serve their purpose well. Creature textures are detailed enough to see the plates on the turtle's back, as well as cuts and bruises when they fight. The faces and expressions of the creatures are also enhanced by the textures, although the animation has a lot to do with it as well. The different cultures are represented in the attire of the villagers, all of which are easy to distinguish. Black & White's engine also scales the textures on the models - they're blurry from far away, but zoom in and you can see the detail.

Turbo Charged

I hesitate to use the word "realistic", because every game claims to have "realistic physics". You've probably heard by now that you can pick up rocks, trees, and people and throw them around. This is all fine and dandy, but it's a lot harder than it sounds. The speed and distance you throw an object depends on how fast your move your hand and the angle you view the throw. It's rather hard to learn how to throw things properly, and I think it's too difficult to use. There are many times where you accidentally kill a person or destroy a structure due to the odd throwing mechanics. You can invest the time to learn how to throw things properly, but this is a god game not a rock throwing game, right?

Black & White Review [ The temple next to a Norse village @ 800 x 600 ] > View Full-Size in another window.
The temple next to a Norse village

Black & White Review [ Village centers tell you how much people believe in you @ 800 x 600 ] > View Full-Size in another window.
Village centers tell you how much people believe in you

It's also difficult placing objects on the ground. If you try to set down a rock, often it will roll or bounce. If you place it on a flat surface this won't happen, but most of the terrain in Black & White is hilly. This is especially annoying when you're planting trees to create a new forest - the trees fall over and may even kill a villager instead of sticking in the ground.

One very annoying design is that the music in the game streams from the CD. This sounds typical, but it has a jarring effect when you're playing the game. If you zoom out and zoom back in quickly, the game stutters and pauses as the music loads. It's very annoying, since every time you swing by your temple it does this. There's a nice No CD "patch" out there that alleviates this problem, although you don't experience any music if you do this.

Back! Page 1     Sounds & Interface Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Drink That S#!t Up! (14)
by p4l1ndr0m3 (499) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Hottest Topics
Two new GRID 2 gameplay trailers speeding your way (1)
Minecraft PC sales surpass the 8 million mark (0)
New Grand Theft Auto 5 trailer debuts main characters (0)
Crysis 3 'The Fields' campaign gameplay trailer (0)
New Far Cry 3 trailer focuses on co-op campaign (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Review System
AMD Athlon 1GHz
256 MB RAM
GeForce 2 GTS

Besides the CD loading, I didn’t experience any problems running Black & White with the detail cranked up at 800x600. You can play at 1600x1200, but you'll need some serious hardware.


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved