FiringSquad: What will the enemies be like in BlackSite?
Harvey Smith: I love providing each enemy with its own suite of game mechanics, but I also prefer to give each enemy mult-stage effects. The Reborn are the primary enemy in the game...a soldier of one program, created by the US military outside ethical norms. We also have a "Xeno Ecology" providing us with a set of unique creatures. In the Xbox Live gameplay teaser we just polished up for release, the Reborn Scout takes cover (until the cover is beaten up too much), summons additional types of Reborn, and the torso separates when the Scout finally goes down, crawling toward the player in an attempt to suicide bomb. So ideally each enemy will feature some interesting set of behaviors, and those behaviors will change the tactical situation dynamically. Very similar to the enemy design philosophy we used for Deus Ex.
FiringSquad: What can you tell us about the multiplayer support in the game?
Harvey Smith: The main thing I find interesting is two-player co-op through the missions. But Tom Bonner is our multiplayer lead and we're constantly working on a couple of traditional competitive modes as well as two modes that are unique to Blacksite, including Abduction, which involves game mechanics of changing team sizes.
FiringSquad: What other unique features will the game have?
Harvey Smith: To sum up, Blacksite is a fast-paced first-person-shooter with squad command, vehicles, and lots of destructible objects. It's got a subversive storyline, it's set in unusually grounded/realistic locations, and I love our squad morale AI system. A lot of our effort has gone into atmospherics...we're very much committed to immersive environments.
FiringSquad: How has the Unreal Engine 3 been modified for the game?
Harvey Smith: Midway has done a lot of work, scattered across various studios. We're looking to ship with more aggressive streaming, the Stranglehold breakables system and a few other features. Unreal is amazing, though, so the bulk of it didn't need to change.
FiringSquad: Are there plans for a playable demo of the game and if so what will it contain?
Harvey Smith: The current demo is more a "gameplay teaser" because it's very short. It's essentially our vertical slice, polished up some. Later, we hope to release a full demo shortly before we ship. Even since we wrapped up the vertical slice, we've gotten a bunch of features polished up: Blind-firing by the squad (in low morale), more map sections that apply "multiple path" thinking, different environments and times-of-day, more breakables technology borrowed from the Stranglehold code base, two-player co-op, etc. The later demo will also include a cinematic story scene. But the first demo feels really polished and indicates the frenetic, tactical pace of the game.
FiringSquad: Finally is there anything else you want to say about Blacksite?
Harvey Smith: It's really exciting to be working on a pure shooter. I love it. But already I can feel my extreme passion for exploration-based games pulling at the edges. I think the next game will involve a lot more exploratory space.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.