Throughout most of Call of Duty 2’s development, Activision and Infinity Ward have consulted two combat veterans and historians, former Lt. Col Hank Keirsey of the 82nd Airborne, and Bronze Star recipient John Hillen, both of whom fought in the original Desert Storm. One of the major changes brought on by their participation is the addition of voice communication by everybody.
The battlefield, if loud before, is a complete racket now. When MG42s aren’t stitching red tattoos on your hide, or grenades aren’t making your head ring, you’re going to hear about those MG42s and grenades – and everything else. Call of Duty 2 has a huge stock of voice clips that are pieced together to give information about the battlefield. Of course, it’s all available in English even if you’re fighting alongside comrades in Stalingrad, but if you know German you can also overhear and understand what your enemies are saying.
Germans disembarking of a Sdkfz 251
Tommies and Crusaders
Russian sniper concept
Smoke is another huge factor. While many of the changes that Grey Matter brought on board have been reset – ie, there are no vehicles in multiplayer (as far as we can tell), and there’s no more ranking for special abilities – smoke has been retained. It adds a whole new dimension to the battlefield, being effective even in the singleplayer campaign, with the AI being specifically coded to be blinded by it.
Altogether, Infinity Ward has produced a more intense and visceral Call of Duty. It looks better, sounds better, plays faster and hits harder. There are no stops to pick up health packs, and the player is under constant pressure to keep moving forward to capture every new German strongpoint to prevent them from reinforcing it. You can snipe all day but sooner or later you need feet on the ground to control that ground – and that means moving. Along the way, IW has somehow managed to avoid tinkering with all the parts of Call of Duty that made it great. Years back, during my review of the first title, I commented on the incredible crispness, the smooth yet exact motions of the player, the solid feeling of guns, the predictability in using them. These are intangibles that are difficult to describe and yet so vital to the experience – intangibles that Infinity Ward has somehow brought to a new peak.
Left 4 Dead 2 PC Review
Valve says Left 4 Dead 2 contains so much new content, it's worthy of a sequel rather than DLC. Is this true or false? Judge for yourself in today's review!
Call of Duty: Modern Warfare 2 PC Review
With no dedicated servers, no lean, and 18-player cap for multi, does Modern Warfare 2 for PC live up to its predecessors? Most of the reviews online have praised Infinity Ward's latest shooter but those reviews were focused for console players -- how does the PC port fare? Find out in today's review!
Shattered Horizon Review
FutureMark, well known for their popular 3DMark benchmarks, is venturing into new territory with Shattered Horizon. This multiplayer shooter is perhaps best known for its system requirements -- the game supports DX10 only -- but there's more underneath the surface of this game than fancy visuals. Is it worth its $20 price tag though? Read Vandy's take inside!
Borderlands PC Review
Is it an RPG or is it an FPS? Borderlands blends the best elements of both in one entertaining package. Vandy has spent the past week playing the PC version of the game and came away rather impressed. Read his full thoughts on the game in today's review!
Operation Flashpoint: Dragon Rising Review
While it's not the true sequel to Operation Flashpoint, Dragon Rising is billed as a modern tactical sim just like its predecessor. Does it live up to these claims? Read Vandy's take in today's review!
Batman: Arkham Asylum PC Review
Already a smash hit on consoles, the PC version of Batman: Arkham Asylum sports better graphics and support for NVIDIA technologies PhysX and 3D Vision. But is a pretty face all this game has going for it? See how Rocksteady's latest title fares on the PC inside!
Resident Evil 5 PC Review
Sporting a new mercenaries mode with more enemies on screen, higher resolution DX10 graphics, and 3D Vision support, Resident Evil 5 is definitely best experienced on the PC. But does the PC version of the game suffer from any consoleitis? Vandy doesn't think so. Read his take on the game inside!
Darkest of Days Review and PhysX Performance
8monkey Labs time-shifting shooter, Darkest of Days, lets you experience the Civil War, both world wars, and more in an effort to save history as we know it. To up the immersion factor, the game also sports PhysX effects. Is the final product as cool as the concept though? Read vandy's take in today's review!
Wolfenstein PC Review
BJ Blazkowicz is back! Raven's latest shooter features new veil powers which are supposed to enhance gameplay, but are they too powerful? Read vandy's take in today's review!
The success of the Rangers at Pointe du Hoc, not only in the attack but holding against German counter-attacks, saved many lives in the already tough fighting at Omaha beach.