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Call of Duty: World at War Review
December 17, 2008   Tom YodaBlues Colarusso > [View My Other Articles]
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Ballistics Report


Pros

It’s Call of Duty! Let’s face it, there’s a reason Call of Duty is such a huge series. The intense action, attention to detail, incredibly deep multiplayer; it all adds to a complete gaming experience and Treyarch does their best to continue in this regard, while Infinity Ward works on the follow-up to Modern Warfare.

Graphics: Once, again we see what the proper balance between graphical performance and cutting edge technology looks like. These two aspects come together to give the player a realistic looking world while also remaining playable on average systems. Between the depth of field, physics, HDR lighting, and more, World at War looks every bit as good as Modern Warfare.

Deep Multiplayer: Co-op, Perks, levels, oh my! Treyarch took exactly what Infinity Ward did with Modern Warfare and tweaked it to fit their iteration. This means more playing just for that next level and weapon add-on that comes with it. Despite what you are being sold, these games really are just EverCrack with a gun…

Cons

*SIGH*It’s Call of Duty: If you thought that the previous games were mindless, shallow shoot ‘em ups, then World at War isn’t going to change to your mind. In fact, it will only reinforce that interpretation.

World War Two: After the great leap to modern times in Call of Duty 4, it is kind of a kick in the stones to be torn back to World War II again. After countless games spanning countless genres, can’t we let this one go? Or at the very least, leave it to the RTS crowd?

Locally Saved Stats: Treyarch never learned from Infinity Wards mistake, as your rank is stored locally on your PC. This allows anyone with basic know how to instantly rank 55 themselves, making it hardly worth the effort to do it legitimately. If you do decide to do things legit, you have to remember to back-up your profile or else all those hours of work will be lost should you format.


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