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Clive Barker's Jericho Interview
April 23, 2007   John JCal Callaham > [View My Other Articles]
Product Info | +User Review | Article Images(9) | Image Gallery | Comments | Forum Thread
Clive Barker's Jericho Interview (con't)

FiringSquad: Will there be any multiplayer features in the game?

Brian Gomez: Going into the game, we knew we were going to focus on making a great single-player game, strong on story, with really memorable action and horror sequences. To that end, I think we’ve achieved what we set out to do. In short, Clive Barker’s Jericho is a single player action/horror game.

FiringSquad: What can you tell us about the graphical features in the game?

Brian Gomez: Mercury Steam has developed their own original in-house engine, and it looks amazing! Every time I play a build, I notice new things… heat waves rippling off the barrel of Delgado’s chain gun, shafts of light streaming through the ceiling of a dusty crypt, wet blood dripping down the wall from the undead gladiator I just beheaded… For all the darkness that surrounds the game’s story, Clive Barker’s Jericho is a very pretty game.

FiringSquad: Are there any plans for a demo to be released before the game ships?

Brian Gomez: Since Alchemic isn’t directly tied to the game’s overall development, I’m not entirely sure. I’d assume that if they have time for it in the game development schedule, then yes, and if not, then no.

FiringSquad: What is the current status of the game's progress and when is it scheduled to ship to stores?

Brian Gomez: The team will be hitting alpha imminently, which means we’ll be seeing hands-on previews sometime soon. We’ll be in stores in time for this year’s holiday season, but beyond that, I couldn’t give you a more exact ship date.

FiringSquad: Finally is there anything else you wish to say about Clive Barker's Jericho?

Brian Gomez: Clive Barker’s Jericho is a great example of what can happen when creative people are given the freedom to work together, to cut through the business and legal BS and just have fun using their imaginations. Codemasters deserves a lot of credit for allowing Clive and his creative team this much participation, not just during pre-production, but throughout the development process, and I think we’re going to have a truly memorable game to show for it. Will this be the Jericho Squad’s last mission? I wouldn’t bet on it…

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