Intro and Story
If Westwood needed to rely only on hype and the loyalty of its fans, then go ahead and bet your house that Command and Conquer 2: Tiberian Sun will be one of 1999's blockbuster hits. But the pioneer of the Real Time Strategy genre is not merely resting on its laurels and cooking up more of the same. Far from it. Tiberian Sun promises to bring new innovations and fresh ideas to invigorate RTS gaming to new levels. Everything from the story to the graphics, to the units, and even the environment make Tiberian Sun one of the most eagerly anticipated titles ever. So that being the case, go ahead and bet your firstborn child too.
The story of TS takes over from the end of the original Command and Conquer, with the UN sponsored Global Defense Initiative triumphing over the Brotherhood of NOD in a struggle for control over the earth. It's been over twenty years since that war, and the mysterious alien mineral (tiberium) that took root in the beginning of CnC has now overrun most of Earth. The forces of the GDI have retreated to the permafrost of the Arctic, which has thus far proved resistant to the growth of tiberium. Meanwhile, NOD has been weakened and factionalized from the loss of their leader Kane. They go into hiding underground to protect themselves from tiberium, while at the same time, experimenting with the material to try and produce more powerful soldiers. A third group called the Forgotten, consists of citizens abandoned by both sides, and they wander the rest of the Earth, exposed to the mutating effects of tiberium. They are however, powerful in their own right due to the abandoned cities and weapons left after the evacuations. The Forgotten will be a neutral but important force in deciding who will win the upcoming conflict.