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Combat Arms Review
April 14, 2009   Tom YodaBlues Colarusso > [View My Other Articles]
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Ballistics Report


Pros

Free: It’s free to play and you can easily enjoy the game without spending a red cent. While those who do spend money tend to have an advantage in terms of weaponry, it was nothing I wasn’t able to nullify with some good old fashioned skill and cunning.

Old School Gameplay: Combat is fast, hectic, and pretty much thoughtless. It reminded quite a bit of playing QuakeTF or Desert Combat for BF1942. It’s kind of nice to jump into a game for once and just shut your brain off for a bit.

Excellent Map Design: The vertical map design in Combat Arms is really well done and gives the player quite a few options in terms of where he chooses to engage the enemies. If you can see a rooftop, chances are you can reach it with quite a few well timed jumps. This ability to stay on the move, which is key to success, keeps the game moving and you never feel like you are getting bored with the maps.



Cons

Outdated Graphics: The Lithtech Jupiter engine is pretty old and it shows, with its low resolution textures and overused bloom effects. Character animations are also stiff and lack any sense of life.

Glitches and Balance Issues: From the aforementioned inability to attack someone from directly above them, to the Vasily Zaitsev of shotgun users, Nexon needs to devote some time to balancing out new weapons as they are added to the game. The glitches (and exploiters who use them) need to be patched out, before it becomes a game crippling issue. As it is now, it’s still just a minor annoyance that is easily rectified by switching servers.


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