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Crimson Skies: High Road to Revenge Review
October 27, 2003   Marcus Yam > [View My Other Articles]
Product Info | User Reviews(1) | Article Images(92) | Image Gallery | Comments | Forum Thread
First Person Shooting

Much of the game is spent in a plane, but on several occasions you’ll find yourself manning an anti-aircraft gun – which is, oddly enough, played through a cockpit view. You’ll be able to hop in and out of your plane to get behind a gun, which will come in handy during air raids. As expected, the AA guns carry more firepower than your plane and allow you to go on the offensive without risking damage to your aircraft.

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Take it or leave it

Control freaks may also be a little displeased, as there’s no way to customize your controls. That said, we found the default layout to be functionally perfect. The left thumbstick steers the plane and the right thumbstick performs rolls and other special aerial tricks when clicked. The right trigger fires your primary weapon, usually a machine gun; and the left trigger unleashes your secondary weapon, which can be anything from missiles to some lightning bolt thing. The d-pad quickly shifts the camera to the direction you press to check for bogies on your three, nine, and six. For face buttons, Y = turbo, B = brakes, A = sniper zoom, X = action, Black = camera lock, and White = broadcast in multiplayer.

The controls are intuitive and won’t be something you’ll wrestle with while caught in a dogfight.

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 Random fact
The preview version of Crimson Skies we received featured excessively long load times, but thankfully, those have been reduced in the retail release.

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