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FS Counter-Strike Weapons Guide
March 26, 2001  
Product Info | User Reviews | Article Images(70) | Image Gallery | Comments | Forum Thread
Even More SMGs

Ingram Mac-10

FS Counter-Strike Weapons Guide [ Mac-10 buy screen @ 800 x 600 ] > View Full-Size in another window.
Mac-10 buy screen

FS Counter-Strike Weapons Guide [ Mac-10 in action @ 800 x 600 ] > View Full-Size in another window.
Mac-10 in action

Availability: Terrorists only
Cost: $1400
Rounds per clip: 30
Rate of fire: 13 rps
Reload time: 3.2 Seconds
Avg. damage to unarmored chest: 25 health
Avg. damage to unarmored head: 93 health
Avg. damage to armored chest: 13 health, 7 armor
Avg. damage to armored head: 47 health, 18 armor

FS Counter-Strike Weapons Guide [ Mac-10 spread @ 800 x 600 ] > View Full-Size in another window.
Mac-10 spread

The Mac-10 is the most inaccurate SMG in the game. The screenshot of the bullet-spread actually looks much better than how the gun actually performs in most situations (when you'll most likely be on the move). Don't even think about using this gun for any confrontation that isn't up-close and personal. Even crouching doesn't really help.

If it isn't already clear, you should definitely pass on the Mac-10. Although it can take out enemies fairly quickly, it just isn't as accurate as the other SMGs. Your best bet with this gun is to stay on the move since keeping still won't do anything for your accuracy. Dance around and fire full auto (without bursts). If you're lucky you may just get a head shot.

H&K UMP45

FS Counter-Strike Weapons Guide [ UMP45 buy screen @ 800 x 600 ] > View Full-Size in another window.
UMP45 buy screen

FS Counter-Strike Weapons Guide [ UMP45 in action @ 800 x 600 ] > View Full-Size in another window.
UMP45 in action

Availability: Terrorists and Counter-terrorists
Cost: $1700
Rounds per clip: 25
Rate of fire: 10 rps
Reload time: 4.0 Seconds
Avg. damage to unarmored chest: 29 health
Avg. damage to unarmored head: 98 health
Avg. damage to armored chest: 13 health, 7 armor
Avg. damage to armored head: 55 health, 27 armor

FS Counter-Strike Weapons Guide [ UMP45 spread @ 800 x 600 ] > View Full-Size in another window.
UMP45 spread

The UMP is another gun that is a little bit better than its popularity would suggest. It is the second most powerful SMG, and it keeps a very respectable spread using .45 caliber ammo. The reason it is able to maintain a tight spread is because of its exceptionally slow rate of fire. This slow rate of fire, however, is also the reason why most people consider the UMP to be inferior to the MP5. It doesn't help that the UMP has a reload time that is nearly double that of the TMP.

If you're carrying a UMP, you definitely do not want to wind up in a close-range firefight against an MP5. The UMP just can't fire fast enough to keep up with the H&K. You must keep your distance, and take advantage of the fact that the UMP remains accurate even after 10 rounds or so into the clip. One full clip from a UMP can be separated into two or three bursts in most cases. Look at the screenshot to see the tight shot progression for the first 8-10 rounds.

While the UMP may be the best SMG for long-range battles, it's still no match for a rifle. Consider the UMP to be an inexpensive, well-rounded gun that is decent in most situations but the best in none.

Back! Steyr TMP and FN P90     Rifles Next!
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 Table of Contents


 The Early Days
When I first began playing Counter-Strike, I was one of many who couldn't get past the frustration of missing targets even though my aim appeared to be perfect. I "quit" playing about three or four times before I accepted how random the hitscan code was.


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